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Posted: Sat Jul 08, 2006 12:10 pm
by Surly
Bah... yet more rewriting I have to do due to ProgD changes.

Posted: Sat Jul 08, 2006 7:30 pm
by the_antisocial_hermit
One thing bad though... I just realized about not having it white... Is that if you're travelling with someone and they die while you're walking with them... You won't know.. not until you get where you're going, realize they aren't coming, then you turn around to go back and find their body... If no one has buried it... I think if you're walking with someone, you'd notice if they had a heart attack and died...
Now you'll just never know what happened to them (if they were buried and no one knew who they were)... even though they were right there...
Posted: Sat Jul 08, 2006 7:42 pm
by Surly
Posted: Sat Jul 08, 2006 9:54 pm
by viktor
dynamic corpse names, glad to see it, cuz if you visit tombs you should be able to learn the names of bodies,

Posted: Sun Jul 09, 2006 2:24 pm
by Oasis
It doesn't help with that. If you didn't have them named before they died, you won't see their real name suddenly. And I found you cannot name a dead body, even with their name still being dynamic. It just sends you back to the people list.
Posted: Sun Jul 09, 2006 2:38 pm
by Chris Johnson
Oasis wrote:It doesn't help with that. If you didn't have them named before they died, you won't see their real name suddenly. And I found you cannot name a dead body, even with their name still being dynamic. It just sends you back to the people list.
ProgD are aware of this - We will look further into implementing this but we may have to just turn off the dynamic naming when viewing a body
Posted: Sun Jul 09, 2006 5:23 pm
by Maelstrom
Chris Johnson wrote:Oasis wrote:It doesn't help with that. If you didn't have them named before they died, you won't see their real name suddenly. And I found you cannot name a dead body, even with their name still being dynamic. It just sends you back to the people list.
ProgD are aware of this - We will look further into implementing this but we may have to just turn off the dynamic naming when viewing a body
Have to agree it'd be nice to name the dead though. For locations with vaults, crypts, mausoleums, etc, this would be very handy.
-Mael
Posted: Mon Jul 10, 2006 7:05 pm
by Chris Johnson
Maelstrom wrote:Chris Johnson wrote:Oasis wrote:It doesn't help with that. If you didn't have them named before they died, you won't see their real name suddenly. And I found you cannot name a dead body, even with their name still being dynamic. It just sends you back to the people list.
ProgD are aware of this - We will look further into implementing this but we may have to just turn off the dynamic naming when viewing a body
Have to agree it'd be nice to name the dead though. For locations with vaults, crypts, mausoleums, etc, this would be very handy.
-Mael
You can now rename people after death - Clicking on the dynamic name of a body (or a burial project) leads to the dynamic naming screen.
Age of body and cause of death are also visible on this screen up until the body is buried - then you can only rename them ... (not that that is such a useful thing after they are buried - but we've got to have more feature creep haven't we

)