Note bomber + Knocker
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- Rappy
- Posts: 55
- Joined: Sun Feb 12, 2006 5:54 pm
- Location: West Sussex, South-east England
Note bomber + Knocker
Im sure there is a sticky thread somewhere where i should put this but i cant find it.
Anyway, in Blaman Mountains (south) there is a man locked up who has dropped a lot of notes and knocked on the door like 15 times
Anyway, in Blaman Mountains (south) there is a man locked up who has dropped a lot of notes and knocked on the door like 15 times
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
A note bomber is somebody who drops like a billion notes after they die, so if he's droping the notes manually then I don't know if he can technically be one. It's possible to RP being annoying too, and you don't have a whole lot of options once you're locked up.
And was it 15 times in a row? Because he might be genuinely tryign to get somebody's attention. (personally I wouldn't knock more than three times a day unless I was really, really frustrated, but then being locked up by the Barons might easily get somebody that way...)
And was it 15 times in a row? Because he might be genuinely tryign to get somebody's attention. (personally I wouldn't knock more than three times a day unless I was really, really frustrated, but then being locked up by the Barons might easily get somebody that way...)
- deadboy
- Posts: 1488
- Joined: Mon Jan 16, 2006 6:41 pm
- Location: England
No, a note bomber can be one that drops notes and then passes like a hundred through a door. I would know, back in my old, one week of playing days I was one once. He actually lived which was quite a suprise, he's still alive now in fact
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
- nateflory
- Posts: 586
- Joined: Tue Jan 17, 2006 5:54 pm
- Location: upstate, NY
I'm curious as well. How many notes? And 15 knockings in a short or long period of time? What do the notes say?
Could be just a frustrated prisoner trying to get a message to the outside world. And I will ditto deadboy. I've had similar happen, and did a similar note-frenzy and knocking (25 notes total, days of knocking) before someone came in to finally hear my "confession and regret" which led that character free to become an active helper of his community.
Could be just a frustrated prisoner trying to get a message to the outside world. And I will ditto deadboy. I've had similar happen, and did a similar note-frenzy and knocking (25 notes total, days of knocking) before someone came in to finally hear my "confession and regret" which led that character free to become an active helper of his community.
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"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
- SekoETC
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- Rappy
- Posts: 55
- Joined: Sun Feb 12, 2006 5:54 pm
- Location: West Sussex, South-east England
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.33: You hear someone knocking on the door to Paradise Foods.
1540-0.33: You hear someone knocking on the door to Paradise Foods.
1540-0.33: You hear someone knocking on the door to Paradise Foods.
exactly 15...he dropped a load of notes but picked them up, im sure they will be there when he is dead tomorrow though.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.35: You hear someone knocking on the door to Paradise Foods.
1540-0.33: You hear someone knocking on the door to Paradise Foods.
1540-0.33: You hear someone knocking on the door to Paradise Foods.
1540-0.33: You hear someone knocking on the door to Paradise Foods.
exactly 15...he dropped a load of notes but picked them up, im sure they will be there when he is dead tomorrow though.
- Rappy
- Posts: 55
- Joined: Sun Feb 12, 2006 5:54 pm
- Location: West Sussex, South-east England
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.14: You hear someone knocking on the door to Paradise Foods.
1540-7.14: You hear someone knocking on the door to Paradise Foods.
some more times just now
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.15: You hear someone knocking on the door to Paradise Foods.
1540-7.14: You hear someone knocking on the door to Paradise Foods.
1540-7.14: You hear someone knocking on the door to Paradise Foods.
some more times just now
- N-Aldwitch
- Posts: 1771
- Joined: Thu Mar 16, 2006 1:48 am
- Contact:
I guess that just about sums it up!!
Hey, if you have a key, go in there and ask what he wants! He'll probably hit you, but then you have a great reason to kill his character!!
Hey, if you have a key, go in there and ask what he wants! He'll probably hit you, but then you have a great reason to kill his character!!
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
- Rappy
- Posts: 55
- Joined: Sun Feb 12, 2006 5:54 pm
- Location: West Sussex, South-east England
- Oasis
- Posts: 4565
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
Knockers are annoying, however, I don't find 15 excessive, compared to some we've seen. That kind of thing needs to be handled in game. When it becomes far more excessive, say upwards of 30 or more a day, that's when the PD can step in, as they have gone beyond wanting to annoy the characters to actually disrupting the game.
- N-Aldwitch
- Posts: 1771
- Joined: Thu Mar 16, 2006 1:48 am
- Contact:
Hmm, second suggestion for future (which is working AWEFULLY well on my jailed character, *sigh* *tear*), make a Cell 1, Cell 2, etc rooms inside the jail- then you can't hear him!!
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- viktor
- Posts: 938
- Joined: Sat Apr 03, 2004 8:36 pm
- Location: winnipeg, manitoba, canada
N-Aldwitch wrote:Hmm, second suggestion for future (which is working AWEFULLY well on my jailed character, *sigh* *tear*), make a Cell 1, Cell 2, etc rooms inside the jail- then you can't hear him!!
you must be an intellectual cuz ur absolutly right. knocking is a realistic activity of a pissed off prisoner, anyone ever seen those western movies where someone bangs on thier jail bars with a metal cup? lol. and if someone wants to waste thier cantr minutes beating down a door so be it. if it's really that annoying, build cells and have peace of mind lock them beyond audible range, and of course if you're char likes blood, then spill it! lol
- Rappy
- Posts: 55
- Joined: Sun Feb 12, 2006 5:54 pm
- Location: West Sussex, South-east England
N-Aldwitch wrote:
Hmm, second suggestion for future (which is working AWEFULLY well on my jailed character, *sigh* *tear*), make a Cell 1, Cell 2, etc rooms inside the jail- then you can't hear him!!
good idea, but this was in a town i had only recently come to, so there wasnt much chance of building a new jail cell..
i doesnt matter however because i killed him a while ago now
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