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Posted: Wed Sep 23, 2009 12:39 pm
by *Wiro
Participants:
Initiator: thief (2738-5)
Progress: 0.0 percent
Days required: 80
Project type: Manual
Materials: hematite (1 grams used of 60000 grams needed)
Objects:
Tools: hammer
Quantity: 42000
Location: Olipifirovash West (Jahkan) - [Raker]
This man might also be a suicidal newspawn, I'm not sure about that.
Posted: Wed Sep 23, 2009 1:01 pm
by Doug R.
Removed.
Posted: Mon Oct 12, 2009 10:16 pm
by EchoMan2
Lake village : A biulding named ' Baba Yaga Jabba the Hut'

Posted: Mon Oct 12, 2009 10:28 pm
by SekoETC
That's been there for ages, I think it's a pretty funny name. If making cultural references is considered a CRB then a lot of people would be in trouble.
Posted: Sat Dec 19, 2009 11:56 pm
by EchoMan
Inside "Huset Som Gudarna Glömde" and "Steninge Slott" in the location "Dimmornas Dal" there is a p.o'd captive who have started tons of impossible projects, mass-copying notes and pulled them outside and so on.
Posted: Sun Dec 20, 2009 12:27 am
by Kelli
oooooooh....I didn't know this was such a problem....I thought it was just plain interesting. Annoying if you're trying to build up a town, but interesting.
There are lots of buildings that were started just for the sake of leaving a message....I think it's kind of fun....
Here come the yells...*braces herself*
(And NO...I have never done it and never intend to. I just like finding hidden messages...

)
Posted: Sun Dec 20, 2009 5:37 am
by EchoMan
Hidden messages are fun. 200 copies of the same message in town square is not.

Posted: Sun Dec 20, 2009 5:41 am
by Kelli
LOL! I'll agree with you there!
Posted: Mon Dec 21, 2009 4:55 am
by EchoMan
EchoMan wrote:Inside "Huset Som Gudarna Glömde" and "Steninge Slott" in the location "Dimmornas Dal" there is a p.o'd captive who have started tons of impossible projects, mass-copying notes and pulled them outside and so on.
Also, most machinery outside in "Dimmornas Dal" have been messed up with gigantic projects. Someone need to talk to this player, who is currently in a boat named "Faesfo Explorer - I". It would be appreciated if the projects could be removed too.

Posted: Mon Dec 21, 2009 7:28 pm
by SekoETC
Deleting projects is easy but if you want the wasted resources back, that requires more work. It's a shame players starting junk projects can't be made to do community service since it can honestly take over an hour to calculate how many grams to return since the db says how much more is needed rather than how much was already added.
Posted: Mon Dec 21, 2009 7:31 pm
by Doug R.
I wish we could just implement project recovery so players could take care of this in game.

Posted: Tue Dec 22, 2009 1:58 am
by EchoMan
SekoETC wrote:Deleting projects is easy but if you want the wasted resources back, that requires more work. It's a shame players starting junk projects can't be made to do community service since it can honestly take over an hour to calculate how many grams to return since the db says how much more is needed rather than how much was already added.
My char is currently not in place, but for the rice harvester and the smokers outside, don't worry about the resources, just delete the projects.
As for the indoors machinery, delete the projects and never mind the resources unless there is something "valuable" involved. I haven't seen these projects myself, another player told me, but I think most of them just have 1 grams of something added to them? If that is easy to spot, just delete those projects.
As for the notes I guess those could be cleaned up in game, it will be a nuciance though

Posted: Fri Dec 25, 2009 8:17 am
by EchoMan
EchoMan wrote:SekoETC wrote:Deleting projects is easy but if you want the wasted resources back, that requires more work. It's a shame players starting junk projects can't be made to do community service since it can honestly take over an hour to calculate how many grams to return since the db says how much more is needed rather than how much was already added.
My char is currently not in place, but for the rice harvester and the smokers outside, don't worry about the resources, just delete the projects.
As for the indoors machinery, delete the projects and never mind the resources unless there is something "valuable" involved. I haven't seen these projects myself, another player told me, but I think most of them just have 1 grams of something added to them? If that is easy to spot, just delete those projects.
As for the notes I guess those could be cleaned up in game, it will be a nuciance though

It's as simple as this really :
Inside Steninge Slott, any project that isn't started by any of the people in there at the moment should be removed.
Posted: Thu Dec 31, 2009 4:13 pm
by chrlid76
Like EchoMan wrote, just deleting the projects would be very nice

Posted: Thu Dec 31, 2009 5:50 pm
by SekoETC
Okay, I've deleted the projects but it pisses me off to see shit like this. Something must be done to either prevent people from starting so many projects in a day or allowing others to take resources from those projects and cancel them. Also make it possible for prisoners to damage machinery without having to start sabotage projects.