Jos Elkink wrote:Hmm, that character was not attacked by a wolf, you're confusing him with someone else

... And yes, it was a bad action to take the map and I apologised ... I was just really irritated about the fact that people make sure maps. The map was a serious breach of the capital rule, though, and we do have to find a solution for this. The same map can indeed be found in Quillanoi and in Krif, which makes even more clear that it is a breach.
The wolf thing was OOC so everyone forget about it and edit my post when this the reply to the orginal post have it edit out.
Without truly knowing I'm assuming that this map has been priated to other places. Without giving away too many deatils of the area the area depends heavily on trade due to where the resources are. The core of the map is replicated in many areas.
Again without being too specific. You have to pass though this area to get to others. I see many of the maps as being the benifit of a very few mapmakers and suprisingly note thievies. In their suicide runs they have probally been of more benifit to mapping than any other factor.
This map may have been priated the source for other priated versions. I always refer to it when making plans but then...
I depend on maps to let me know what the chracter knows. If I want wood and there's no map, I may know where it is but my chracter doesn't.
Maybe mapmaking should be automated. But that would take away from the beaty of innacrate maps. But...
Each time you enter a location you get to know
1) All resources, gathering rates, and tools
2) All exits
Each time you travel down a path you get to know
1) Your health, the amount your carrying, and the time it took
These things you get to know get automatically stored.
But because I belive in inaccracy. They will decay randomly overtime.
The remedy for this to have the chracter automatically genrate the map.
This map will not decay however
1) On it's intial creation it has a chance to contain some innacraccies
2) It can be edited to make up for this and also to create inaccrances {some people do not wish to be found}
You can also edit your own memory.
Mointoring these edits should be easier then tracking down all the text.
You should be able to copy a maps info without picking it up.
Any other note that gives more detail than what the game automates should have an indicator at creation time that it is a map.
That's a bunch of work...
The only hole left open is people keeping there own maps offline.
You could dampen that a little by making the interface not text based but a graphical instead. You have to get info out of the map by clicking a location. And the info would show up as grahpics not text. This makes it not only harder to copy but easier for the honest to use.