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Map of the World in Quillanoi

Posted: Sat Aug 02, 2003 1:43 pm
by Solfius
I found a note in Quillanoi with the title "Map of the World" in blue font. It showed many locations on both Krif and Lad Islands. I picked it up and edited it so it no longer had the location info in it and put it in my chars envelope called "Rubbish". I don't know if any copies were made of it, so I'm posting this here to let you know about it, and decide if you need to search for any copies of it.

Posted: Sat Aug 02, 2003 4:05 pm
by Cosmo Harrigan
Instead of attempting to resolve a capital rule breach in-character, it should simply be reported to the Players Department so that they can take action to resolve the illegitimate note.

Posted: Sat Aug 02, 2003 5:24 pm
by Solfius
ah, bad habit. I see a capital rule breaking note, and I instantly pick it up and throw it in the rubbish envelope, although it is in character to pick up a note so no one else can get the information :twisted:

Posted: Sun Aug 03, 2003 2:12 pm
by Meh
Someone else took up a map in Krif and claimed it was for the same reason. No anncouncement of why exactly the map was wrong. This maps and others containing more or less the same info are all over.

Also I belive this chracter was attacked by a wolf a day or two before and claims to come from Bjolt and is somehow healed a few days later.

Posted: Sun Aug 03, 2003 3:57 pm
by Jos Elkink
Hmm, that character was not attacked by a wolf, you're confusing him with someone else :) ... And yes, it was a bad action to take the map and I apologised ... I was just really irritated about the fact that people make sure maps. The map was a serious breach of the capital rule, though, and we do have to find a solution for this. The same map can indeed be found in Quillanoi and in Krif, which makes even more clear that it is a breach.

Posted: Sun Aug 03, 2003 4:22 pm
by Solfius
it's not in Quill anymore :oops: ....

Posted: Sun Aug 03, 2003 5:19 pm
by Meh
Jos Elkink wrote:Hmm, that character was not attacked by a wolf, you're confusing him with someone else :) ... And yes, it was a bad action to take the map and I apologised ... I was just really irritated about the fact that people make sure maps. The map was a serious breach of the capital rule, though, and we do have to find a solution for this. The same map can indeed be found in Quillanoi and in Krif, which makes even more clear that it is a breach.


The wolf thing was OOC so everyone forget about it and edit my post when this the reply to the orginal post have it edit out.

Without truly knowing I'm assuming that this map has been priated to other places. Without giving away too many deatils of the area the area depends heavily on trade due to where the resources are. The core of the map is replicated in many areas.

Again without being too specific. You have to pass though this area to get to others. I see many of the maps as being the benifit of a very few mapmakers and suprisingly note thievies. In their suicide runs they have probally been of more benifit to mapping than any other factor.

This map may have been priated the source for other priated versions. I always refer to it when making plans but then...
I depend on maps to let me know what the chracter knows. If I want wood and there's no map, I may know where it is but my chracter doesn't.

Maybe mapmaking should be automated. But that would take away from the beaty of innacrate maps. But...

Each time you enter a location you get to know
1) All resources, gathering rates, and tools
2) All exits

Each time you travel down a path you get to know
1) Your health, the amount your carrying, and the time it took

These things you get to know get automatically stored.
But because I belive in inaccracy. They will decay randomly overtime.
The remedy for this to have the chracter automatically genrate the map.
This map will not decay however
1) On it's intial creation it has a chance to contain some innacraccies
2) It can be edited to make up for this and also to create inaccrances {some people do not wish to be found}

You can also edit your own memory.
Mointoring these edits should be easier then tracking down all the text.

You should be able to copy a maps info without picking it up.

Any other note that gives more detail than what the game automates should have an indicator at creation time that it is a map.

That's a bunch of work...
The only hole left open is people keeping there own maps offline.
You could dampen that a little by making the interface not text based but a graphical instead. You have to get info out of the map by clicking a location. And the info would show up as grahpics not text. This makes it not only harder to copy but easier for the honest to use.

Posted: Sun Aug 03, 2003 5:36 pm
by Genevieve
When you go somewhere, say you are from California and you go to Florida, even though you've been somewhere you don't automatically remember everything about it. I don't think this should be enacted in Cantr either. If you make a map, or find maps, that is fine but you shouldn't be able to remember everything or automatically make them either. That's sorta against the essence of the game in my opinion.

Posted: Sun Aug 03, 2003 5:55 pm
by Meh
GenevieveSCU wrote:When you go somewhere, say you are from California and you go to Florida, even though you've been somewhere you don't automatically remember everything about it. I don't think this should be enacted in Cantr either. If you make a map, or find maps, that is fine but you shouldn't be able to remember everything or automatically make them either. That's sorta against the essence of the game in my opinion.


Point well taken.
Then the decay rate of memory and transferring to maps should be high. And/Or you only automatically remember one feature per day. Maybe a hour project to "observe everthing". Maybe the "observe everthing" could have serval variants "obeserve everyone {woman in Pak 555}", "observe all buildings", "observe all activities", "observe all resources", "observe all paths". Maybe "Observations" could be masked as a user choosen second activty. {The guard appears to be harvesting but he is actaully memorizing every face in town}

Posted: Sun Aug 03, 2003 7:27 pm
by Jos Elkink
But the problem is not that there are such maps; the problem is that there are maps describing regions about which the information cannot have reached the location of the map without breaking the rules of the game. There are many maps in Cantr and most of them are fine and actually quite interesting, but these ones contain information about many regions that have never been reached.

Posted: Sun Aug 03, 2003 10:14 pm
by Meh
Absolutely. The only thing I could think to help is to make the maps automated so they can be tracked better.

Maybe an easier option would be to have an extra set of attributes that could be attached to every note. The attributes wouldn't be visible to the player except at note creation time. This attribute would be a pointer to the note(s) from which this work orginated. A note with no pointers would be an orginal work. For editable notes a seperate copy would be needed to be keep of when a note was created.

This would help track how notes get passed and built up. The staff could then go in when suspicion arrviesand have better evidence. A good map with no reference would defintely be negative signal.

A background timestamp on notes would also help.

And of course who made the note. Not just the chracter but the player id as well.

Another suggestion for note tracking simplicity would be that notes are only editable for a day. After this they can only be appened to. At the same time an uneditable note should be able to be copied to an editable one with an automatic non-deletable reference to the first.

This would help with more than map policing as it applies to all goodies in notes. It is somewhat less daughting then my other suggestion {which I still do want {automapping that is}}.

Also people who made good stories, histories, or diaries would never have thier work wiped away by someone after they pass.

But in addition there should be another feature to destory notes in the game. The note would still be in the database but out of the game.

This would only work for the future. The past would have to be slowly policed by checking all notes that existed before the code change. Players could help a bit by submitting the old linages between notes to the staff. Eventually this would create an environment where policing notes is easy so staff can play their chracters.

Posted: Sun Aug 03, 2003 11:42 pm
by ephiroll
Earlier today someone in Krif took the map on the ground and accused the town of breaking the capital rule...perssonally I was as nice as I could have been with my response, if that was one of you all, then I apologive, but things could have been handled differently. Anyway getting to the point, I have since examined the map that the char was speaking of, and it differs greatly from the master map that is being held in Maynard's inventory. I haven't personnally checked the map on the ground for some time and was not aware of these differances. The question is...Who is going around adding things onto maps that shouldn't be there? Both maps are currently in Maynard's inventory, the master map is named exactly the same, except I edited it to say "THIS IS THE REAL MAP" at the end.

Also in his inventory a junk map with blue lettering that someone dropped in Krif 3 days ago, that map is of Lad, Alenz and Siom areas. I also recognize much of the info that has been copied from my "mapmaker's" (Armedian Koloff) main map which he's been building of the Siom area since he was "born" Much of the other info I recognize from the main Lad map that was put together in that area, like someone said, this blue lettered map was put into the trash in Maynard's inventory, I dug it out just now to compare with the extra info that has appeared on the main map available for Krif citizens, once again much of the info seemed to be copied from it, but the blue lettered map wasn't called "map of the world". Same char I would say though. The char that the map came from was killed in Krif that same day after he dropped the map, his body didn't hit the ground, nor anything in his inventory.

That same day a player in Siom was complaining about his char being killed in Krif, and I copied the events leading to his death for the guy because he just kept on and on about it. Those events also show him when he dropped the blue lettered map that I picked up.

This guys char in Siom was alive last I know, but I don't know his name.

Once again, sorry if it's one of you guys I was grumpy with this morning, but if that char checks the ground now he will find the real map that should have been on the ground in Krif.

Posted: Mon Aug 04, 2003 12:38 am
by Meh
kewl...
A lone person.

I still recommend at least note tracing things be added before the next time.

Posted: Mon Aug 04, 2003 1:40 am
by ephiroll
Sicne were talking about maps, and someone meantioned graphics. While the older maps where on the locations pages, before the new ones, I'd copied and put together a map of the Siom area from all the JPEGS, and was trying to figure out how to get it on a note in Cantr. If anyone could help me with this it would be great.

Posted: Mon Aug 04, 2003 2:13 am
by Rob Maule
No problem, Jerry. Just get the JPG uploaded onto the Cantr site, and add this to your note:

Code: Select all

<center><img src="http://www.cantr.net/graphics/cantr/user/map.jpg"></img></center>

Replace the filename with whatever you have. I think anyone in programming can upload it for you. They'd rather it that way than for you to host it elsewhere and have it get deleted somewhere down the road.