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fictional past
Posted: Wed Feb 04, 2004 3:40 am
by new.vogue.nightmare
This is at least the second time I've seen this happen, this time it's in Blojt. Somebody starts talking about a place they by all rights shouldn't have even heard of and then start talking about their friends there, and when confronted about it they make up a prespawn history, with travellers or letters that never existed. Can there be more emphasis on this problem when referring to the CR? I have a feeling some people just don't understand it.
Posted: Wed Feb 04, 2004 3:45 am
by David
I have a feeling people just cruise on in from the internet and start playing... which is par for the course on almost any game... maybe there should be some sort of new player alert system that interupts them while playing reminding them of the CR at random times, just so they at least have to understand it to some extent.
Posted: Wed Feb 04, 2004 3:50 am
by new.vogue.nightmare
If I remember correctly (but I probably don't) you are shown the basic rules of cantr when you start. Most people probably just blow past it. maybe you should have to answer a few questions about the key parts...nothing hard, but just to show that you read it. No added difficulty, but much smoother gameplay.
Posted: Wed Feb 04, 2004 4:05 am
by Spider
If you were showed in the beginning, i didn't even skim it, i just did what was needed to start playing.....yeah, questions sound good, like what is OOC and IC, i didn't learn that until i started playing, and bortheing people about that.
Posted: Wed Feb 04, 2004 4:16 am
by Ecilope
This brings up a question I've had for a while- is it okay to make up a past about your character if it has nothing to do with Cantr stuff? Like, one of my characters is a militant-minded woman because (she says) she had a tough childhood, and she learned military tactics that way.
A past helps me give my character more depth, and a starting place.
I was just wondering what everyone else thinks about when people do this with their characters?
Posted: Wed Feb 04, 2004 4:17 am
by kroner
I remember that in Kwor... (that is if you play Spider)
but he's become quite a sucessful guy...
Posted: Wed Feb 04, 2004 4:26 am
by Spider

, Yes, the one and the same.....i had to use my other character to learn all that stuff. Who are you?
Posted: Wed Feb 04, 2004 12:24 pm
by jeslange
My first char had a fake past

, For a few minutes anyway until someone lent a hand.
Posted: Wed Feb 04, 2004 6:45 pm
by Ecilope
What's wrong with having a fake past, though? I mean, as long as it doesn't have anything to do with the Cantr world, like knowing people and places. Our characters are supposedly spawning on their 20th birthday, right? And they already know how to do a ton of stuff. Walk and talk and collect food and build things. So why not give them a little background?
I mean, obviously you wouldn't want to do this once babies are introduced, but I think it makes sense right now.
Posted: Wed Feb 04, 2004 7:24 pm
by west
Taowyn of the Nossé has a wonderfully inventive imaginary past that he claims ended when he fell asleep and woke up in Drojf. I don't know if he's kept up with that story, but it was a great one back in the day.
It's possible to get to Seatown from Blojt, but I highly doubt anyone's done it. It'd take years.
Posted: Wed Feb 04, 2004 7:34 pm
by new.vogue.nightmare
I don't mind much about some kind of past, but it'd more or less have to not take place in the cantr world or else it would conflict with the real course of past events.
Posted: Wed Feb 04, 2004 8:11 pm
by Solfius
I tend not to bothor with pre-20 life history, my character's lives start at 20
Posted: Wed Feb 04, 2004 8:17 pm
by new.vogue.nightmare
I either go with the I just appeared here (almost like being ejected from a maturation vat) or the I just woke up here and don't remember a thing approach.
Posted: Wed Feb 04, 2004 9:27 pm
by west
I've occasionally gone with the "wake up screaming" approach or the
*falls out of the sky with a bone-jarring thump* approach.
Those are fun.
Some people prefer the take-all-the-notes-and-run approach.
Posted: Wed Feb 04, 2004 10:37 pm
by new.vogue.nightmare
Which is followed, at least in any town where my chars have power, with a "hack them into bite-size chunks" approach or more funly (yes i made that word up) a "lock them up and listen to their pitiful begging that usually ends in ooc pleas for death" method
