help me NOT be in breach

Public discussion channel to report possible breaches of the capital rule and for the public investigation of suspected cases. Note that in many cases it might be preferred to report such cases in private to players@cantr.net instead of on this forum.

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Hagan
Posts: 140
Joined: Thu Apr 07, 2005 3:42 am

help me NOT be in breach

Postby Hagan » Wed May 11, 2005 3:23 am

Just a quick question here.....

I have a character that is in business with others and is in the need of a resourse he is the one that does all of the trading.

another character I have travels around trading different things... This second character is going to be going through the same town as the first character soon and his normal pattern is to announce what he has to trade when he enters town....

My question is when the second character get to town and announces what he has to trade and some of it is diffently what the first charcter needs how can I accomplish the trade or can I.....

I have had two characters in the same place before but there has never been a need for the to even remotely interact... before one moves on... But when everyone else in town knows that I have need of this resource It would look weird for him to ignore the guy.. also no one else in the buinsess has conducted a trade so that would look weird as well

SO should I OOC to one of my partners that I cannot do the trade because it is another one of my characters and have them do it.. or should I just move the second character through town without even saying his a trader.

I know this may seem novice to some but I have only been at this for a few months and have so far been able to keep characters seperate I really do not want to be in breach so help me please

Sorry for the silly question
Who wants to be normal...... Normal means you are with the majority.. and I dont want to be with them......
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TatteredShoeLace
Posts: 1151
Joined: Tue Nov 23, 2004 1:50 am

Postby TatteredShoeLace » Wed May 11, 2005 3:49 am

In my opinion, both are doing their jobs and not breaking their goals to do so, so long as you don't screw over one char for the other. I think you can work it legitamently in my view.
1223-4: You kill a elephant using a longbow.

Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
swymir
Posts: 1173
Joined: Thu Jul 17, 2003 5:07 pm
Location: Cape May, New Jersey

Postby swymir » Wed May 11, 2005 5:21 am

Yes, but I would just keep the character moving. That is your safest bet.
"My mind works like lightning, one brilliant flash and it's gone."
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Bran-Muffin
Posts: 2014
Joined: Mon Feb 09, 2004 5:51 pm
Location: California

Postby Bran-Muffin » Wed May 11, 2005 6:08 am

It is really sketchy here, Im not even sure on what to do in something like this. I will ask around for a member of the pd that has been around longer and then send you a pm, or have them send one to you.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Wed May 11, 2005 7:23 am

You won't be able to get a really useful opinion...though you may hear what the current 'threat of consequences' level is.

The problem is, it's obviously wrong for you to violate your trader's behavior by not looking for trade, or your other character by not making a favorable trade. At the same time, no one can really be trusted, even by themselves, to deal with something like this with proper separation of characters.

Important thing not to do: don't have both your characters be awake at the same time and just hammer out a deal in one sitting...characters not belonging to the same player almost never manage that kind of synchronization.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
Jetlag
Posts: 121
Joined: Mon Dec 06, 2004 2:14 pm

Postby Jetlag » Wed May 11, 2005 9:56 am

Suggestion: Have the character in town find something they need to do inside, and let it be known that the company could do with xyz. Then when your travelling trader comes to town, hopefully someone else will deal with it, or at least be a go-between. No odd behaviour for either character, and no direct work between characters.
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jeslange
Posts: 2719
Joined: Tue Jul 15, 2003 2:54 pm

Postby jeslange » Wed May 11, 2005 4:20 pm

I'm PMing you, Hagan.

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