Practice Pell

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Pirate Lass
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Practice Pell

Postby Pirate Lass » Thu Feb 16, 2006 2:39 am

Currently the only way to improve one's fighting skill in game is with combat against another character. Might I suggest another means of improving your attack skill...

"Practice Pell"

A pell offers a sturdy, resistant target that a fighter can use to hit with his weapon and slam his shield into. He can also place his shield against it while the sword passes forward to simultaneously execute a combination attack. Cuts, thrusts, slices, and hilt strikes can all be practiced with strength. The shield in particular can hit and smack out at the pell in a manner that would be unsafe in a live two-person drill. These actions along with shield blocking are the primary movements performed in training against a pell. As a stationary target, a pell has limitations after all and it obviously never hits back—but then, it never complains you’ve hit too hard either.

A pell might be man-height and roughly six to twelve inches in diameter.
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Leo Luncid
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Postby Leo Luncid » Thu Feb 16, 2006 3:30 am

I guess I don't mind making things you can practice combat with currently, but if you want to have this accepted, you may have to detail what materials and tools are used to make such a pell, how much skill a person can gain from a pell, and how much a pell can resist attacking force before it needs to be repaired or otherwise destroyed. These are the things people are discussing about these practice-combat suggestions and are maybe why those other suggestions aren't accepted. That is, if these values are going to be unbalancing.
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Agar
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Postby Agar » Thu Feb 16, 2006 3:48 am

Stone Knights War Tag.

Already an in game solution to improving fighting skills. Further, if your character wanted to improve fighting skills, wouldn't it be in character to want to practice fighting with someone?

What I'd rather see is more NON-LETHAL ways to practice with an opponent, like the waster. If you can still strike with full force, get the full practice of a skill, but no obliterate your friend, that sounds great. You'd need an opponet, but how much practice can you get from smacking on a tree anyway?
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wichita
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Postby wichita » Thu Feb 16, 2006 4:31 am

If programming wants to give the ability to add it I am sure RD could consider. I think it has a nice new flavor to it, so I would vote for accepting. (I think incredibly similar ideas have come up before, but I am too lazy to dig. :p )
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Pirate Lass
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Postby Pirate Lass » Thu Feb 16, 2006 6:48 am

Leo Luncid wrote:I guess I don't mind making things you can practice combat with currently, but if you want to have this accepted, you may have to detail what materials and tools are used to make such a pell, how much skill a person can gain from a pell, and how much a pell can resist attacking force before it needs to be repaired or otherwise destroyed.


I'm just putting the idea forth, and gave the general dimensions in my original post... there are others who can do the math with the skewed game related gram system much more efficiently than I. I just don't have the time in my schedule to come up with these exact numbers.

How about instead of criticizing the fact that I didn't put up an exact way to program it in game, be constructive and share ideas on how it may be implemented. That's why I put it there in teh first place, so that others might be able to share their input on how it could work.

Anyway......

Wood or timber would work fine.

The pell in my yard is a six foot long post, roughly 4"x4" round, sunk about two feet into the ground. We've also added padding in places for the shock absorption factor.
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Leo Luncid
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Postby Leo Luncid » Fri Feb 17, 2006 3:29 am

All right, pardon my critizism, but I'm just saying that those are the values that may definitely need to be set out right before the suggestion can have a possibility to be accepted, in my opinion.

And yes, I'm not the right person to say what could be just right about those things, as well. I'm just making a reminder.
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Sho
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Postby Sho » Fri Feb 17, 2006 4:41 am

I don't think the values are a big thing here - what needs to be worked out is the use. If it's useful, people will build it no matter what the cost, since this is something you'd expect towns or organizations to share. If it's not, it won't matter how cheap it is. And if something is too useful, it will be unbalanced no matter how much you pile on the requirements. Anyway, RD has a good record of disregarding the incoherence in the public forums and deciding specific values on its own.

But we might as well make up some numbers so this discussion can get going:

Practice pell (machinery)
Can be built anywhere (outdoors, on a ship or indoors)
2000 grams of wood
500 grams of leather
Hammer, knife
2 days

I have no idea about the use, or even if this whole idea of a practice target is a good idea (I think I agree with Agar) - just clearing some stuff up.
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deadboy
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Postby deadboy » Fri Feb 17, 2006 11:45 am

i like the idea, and sho, 2000g wood is waaay too much for it, a waster can be made for 160g wood so it should be just more than that, perhaps 200g wood and 50g hide?
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Chris Johnson
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Postby Chris Johnson » Fri Feb 17, 2006 11:58 am

I'd see the implementation of the Pell as a special piece of furniture , acting in the same way .

You can use it to set up a "training project" as you would set up a "resting project" . But the outcome is an increase in the appropriate skills and tiredness - This is how all other normal skilled projects work .

It also mean that those in training are unable to do other projects whilst training.

Other training equipment could be designed to allow more than one person to particpiate etc , exactly as furniture.

From a ProgD point of view this is the easiest way to implement , unlike other ways such as the Pell being another "person/animal" who can be attacked (once or many times a day).


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Crosshair
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Postby Crosshair » Fri Feb 17, 2006 12:21 pm

The pounds stronger than the Euro then ;)

I do like this idea, but whats wrong with a little punch up now and then? it improves your shield skills as well as your attacking skills.
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Chris Johnson
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Postby Chris Johnson » Fri Feb 17, 2006 12:30 pm

(its actually the rate for 2 us cents )

There is only Fighting Skill in Cantr which covers shield and weapon usage.

EDIT: I also appreciate that my suggestion has less of a roleplay element to it, and doesn't give someone the satisfaction of just striking out .

Actually maybe thats what is also needed - You can attack the Pell but with no skills increase.
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wichita
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Postby wichita » Sat Feb 18, 2006 5:24 am

Chris Johnson wrote:I'd see the implementation of the Pell as a special piece of furniture , acting in the same way .

You can use it to set up a "training project" as you would set up a "resting project" . But the outcome is an increase in the appropriate skills and tiredness - This is how all other normal skilled projects work .

It also mean that those in training are unable to do other projects whilst training.

Other training equipment could be designed to allow more than one person to particpiate etc , exactly as furniture.

From a ProgD point of view this is the easiest way to implement , unlike other ways such as the Pell being another "person/animal" who can be attacked (once or many times a day).


Just my £0.0116's worth

Sounds good to me. :) If you guys want to bother coding it for us, I could throw it into RD for implementation.

And for the record, suggested build requirements are nice and all, but that is RDs job. Trust me, we are more than happy to assume as much control as we possibly can. :wink: Just give us a good clear description of the idea you would like to see and we can take it from there.
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HoH
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Postby HoH » Wed Feb 22, 2006 12:31 am

I really like this idea. It'd be nice to have another way to train other than hitting one of your fellow soldiers each day (which, for some odd reason, is hard to convince people to do :wink: ).
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MrPenguin589
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Postby MrPenguin589 » Wed Feb 22, 2006 3:42 am

I already suggested this, with a different name, but nobody listens to me OH NO PENGUIN MADE A SUGGESTION LET'S NOT ACCEPT IT OH MY GOD i see how it is YOU'RE ALL EVIL! I'LL BECOME A NINJA ONE DAY AND KILL YOU ALL! YOU'LL SEE! YOU'LL SEE!
...
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Hahaha, scared you, didn't I?
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Nalaris
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Postby Nalaris » Wed Feb 22, 2006 7:07 pm

I swear, you're like Dragongolds evil twin.

But crazier.

As for the idea, I like it. I like it plenty. But to be frank, the best model of practice pell I've ever used is a head taller than me, made of bone, muscle and skin, and fights back when I try to hit him.

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