Desire-Based Spawning (DBS)

Threads moved from Suggestions for suggestions that are likely, but are awaiting approval and implementation.

Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department

Do you like the idea of guided spawning?

Yes - I like the proposal given
57
73%
Yes - I like the idea, but not so much the suggestions given
11
14%
I Might like the idea. I need to read more.
4
5%
No - sounds like a bad idea
5
6%
I don't give a crap
1
1%
 
Total votes: 78
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Spawn on a new island?

Postby Doug R. » Wed Jan 11, 2012 2:09 pm

Original idea accepted.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Snickie
RD/HR Member/Translator-English (LD)
Posts: 4946
Joined: Tue Jul 06, 2010 5:28 pm
Location: FL

Re: Spawn on a new island?

Postby Snickie » Wed Jan 11, 2012 9:23 pm

Question.

What about those huge continents like Fu or Pangaea?
Andu
Posts: 685
Joined: Wed Aug 06, 2008 5:29 pm
Location: Finland

Re: Spawn on a new island?

Postby Andu » Wed Jan 11, 2012 9:49 pm

Spawn in the middle of the wilderness on a sparely populated island? Already doing that.:)
"An those with little fuel, could tie a pack of bears in front of their limousine, with whip and crossbow in hands to keep them in line."
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Spawn on a new island?

Postby Doug R. » Wed Jan 11, 2012 10:34 pm

Snickie wrote:Question.

What about those huge continents like Fu or Pangaea?

An island is an island, regardless of size.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Addicted
Posts: 973
Joined: Thu Apr 08, 2010 2:42 pm
Location: Australia

Re: Spawn on a new island?

Postby Addicted » Thu Jan 12, 2012 2:04 am

Piscator wrote:
Maybe we should try making the spawn algorythm more sensitive to distance first though. If I remember what I've seen of the code correctly, it would probably be very easy.



What about this?

It would overcome spawning on small islands next to each other.
User avatar
psychowico
Posts: 1732
Joined: Wed Mar 02, 2011 9:57 am
Contact:

Re: Spawn on a new island?

Postby psychowico » Thu Jan 12, 2012 7:01 am

Maybe we should try making the spawn algorythm more sensitive to distance first though. If I remember what I've seen of the code correctly, it would probably be very easy.


From the code - this should be easy.
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."

https://www.kinkykitty.pl
User avatar
sanchez
Administrator Emeritus
Posts: 8742
Joined: Thu Jan 26, 2006 6:37 pm

Re: Spawn on a new island?

Postby sanchez » Sat Jan 21, 2012 7:59 pm

I like this proposal generally, however Hermie's point regarding clustering of newspawns is very important also because it addresses cases we've seen where visitors from a minority language group can nearly overtake a town rather quickly. This occurred in part because of the weighted chance to spawn away from your other chars and would be exacerbated by the choice to spawn on a new island. Please implement safeguards to avoid minority language newspawn clustering too quickly, as it's unnecessarily disruptive for players who would not choose to play in multilingual environments.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Spawn on a new island?

Postby Doug R. » Sun Jan 22, 2012 4:46 am

I whole-heartedly agree. Hermi's suggestion would partially help. Another suggestion is to allow characters to remove themselves from the spawn-candidate pool, kind of like a self castration. If sailors don't want to be spawning in every port, they can just turn it off.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Snickie
RD/HR Member/Translator-English (LD)
Posts: 4946
Joined: Tue Jul 06, 2010 5:28 pm
Location: FL

Re: Spawn on a new island?

Postby Snickie » Mon Jan 23, 2012 12:43 am

Doug R. wrote:If sailors don't want to be spawning in every port, they can just turn it off.

Yes please! Want! Need! Needed three or four days ago!
Rumaan
Posts: 196
Joined: Sat Apr 03, 2010 7:16 pm

Re: Spawn on a new island?

Postby Rumaan » Tue Apr 10, 2012 9:46 pm

the_antisocial_hermit wrote:I sort of like the thought of choosing a range of how many characters are in the areas to spawn, ... Perhaps such choices for number of characters could be wide ranges like 1-20 and 20+ or 1-15 and 15+. The wide range wouldn't really change how it already is a lot, it would just get people into smaller or larger communities. I suppose it could be stated on the page as: Community size? A) Smaller or B) Larger (or some better phrasing).


I like this idea. If it leads most people selecting the larger towns, at least it will naturally result in greater concentration of populations - which hopefully would make the game more active.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Configurable Spawning

Postby Doug R. » Tue May 22, 2012 4:23 pm

Without getting overly complicated, how about allowing players the ability to add parameters to the spawning algorithm when they create new characters?

This would only apply to characters after the second (the first two already have special spawning specifications).

Possible parameters:

-On an island where you don't have another character*
-More than X distance from other characters (or specific characters)
-In a town with more than X characters (could be an input box)
-In a town with less than X characters (could be an input box)
-On a coast
-Not on a coast
-In a certain terrain type

* - this could prove problematic, in that it would spread the language groups out even more widely, with the smaller groups being the worst impacted, so, while on the surface it seems to be a good idea, it could make the problems with population dilution even worse.

The player should be allowed to pick only two of the above options. Otherwise, they could very easily target towns specifically.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Henkie
Posts: 1689
Joined: Sun Oct 09, 2011 7:36 pm

Re: Configurable Spawning

Postby Henkie » Tue May 22, 2012 5:23 pm

I love this idea, but I don't like it to be too specific.
So things like 'in X town with less/more than X-players' or 'on an island ... character' would be great, but things like coast or no coast, grassland, mountains... I don't think they should be included.
User avatar
Vega
Posts: 2214
Joined: Thu Feb 03, 2011 10:39 am
Location: Lejos. Far away.
Contact:

Re: Configurable Spawning

Postby Vega » Tue May 22, 2012 9:13 pm

Love it! I want it implemented NOW.

Can I ask what are the parametres for the first two?
Quebec Lima Delta November
Something like a story
toon
Posts: 948
Joined: Wed Nov 07, 2007 11:00 pm

Re: Configurable Spawning

Postby toon » Tue May 22, 2012 10:27 pm

What happens if there sin't a town with the specifications? Or if the only town with those specifications is inhabited by another of the player's characters?
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Configurable Spawning

Postby Doug R. » Tue May 22, 2012 11:22 pm

I think it should give an error message and allow the player to enter different parameters.
Hamsters is nice. ~Kaylee, Firefly

Return to “Likely Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest