Old Vehicle, New Continent

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Rusalka
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Re: Old Vehicle, New Continent

Postby Rusalka » Fri Jul 23, 2010 6:34 pm

I like the idea of a crane which would be necessary to load ships with vehicles.
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
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Piscator
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Re: Old Vehicle, New Continent

Postby Piscator » Fri Jul 23, 2010 7:43 pm

A crane wouldn't make much sense for a bike or skateboard though and I also suspect that it could complicate proramming.
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Miri
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Re: Old Vehicle, New Continent

Postby Miri » Mon Jul 26, 2010 1:27 pm

At least RL skateboard or bike, but somehow I don't see those having locks that'd prevent people who don't have a key from sitting/standing on them.

It's all Cantr. We can make the crane neccessary if we want to 8)
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Re: Old Vehicle, New Continent

Postby Piscator » Mon Jul 26, 2010 1:52 pm

And if we want to, we could make it not necessary. I don't quite see your point. :wink:

Vehicle locks could by the way be removed from (new) skateboards if that's desired by the players.
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Rusalka
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Re: Old Vehicle, New Continent

Postby Rusalka » Mon Jul 26, 2010 5:24 pm

If there would be a code for loading vehicles on board, all we need to add is a check if the crane is in the location. If not - loading impossible. Sounds simple that way.

Another way crane could work - if we use dragging for loading - crane would add his strength to every vehicle dragging action.

It doesn't need to be called crane, it could also be a ramp. Or ramp would work for small vehicles like bikes and skateboards, and crane for cars etc.
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
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Ryaga
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Re: Old Vehicle, New Continent

Postby Ryaga » Mon Jan 10, 2011 12:44 am

It'd be cool to allow bikes and skateboards to be locked, but only in use. So you could still sit/stand on them.
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EchoMan
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Re: Old Vehicle, New Continent

Postby EchoMan » Mon Jan 10, 2011 1:21 am

Bikes and skateboards are locked and lockable by default.
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Re: Old Vehicle, New Continent

Postby Andu » Wed Jan 12, 2011 10:50 am

I like Piscator's idea of vehicle taking up space in the sense with chars, would definitly lower the amount of vehicles you can take aboard. :)

Maybe you must have a ramp in the location to be able to load/unload the heavier vehicles, and maybe a additional bigger door or thing(programwise it could be a extension to the boat or machine) in the boat. This would result in the need of building the extension both on land and the boat to be able to load/unload vehicles.
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RedQueen.exe
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Re: Old Vehicle, New Continent

Postby RedQueen.exe » Tue Apr 05, 2011 6:46 pm

Wouldn't the easiest way just be to allow vehicles to dock to boats at the same location? That still makes some more coding work I'm sure, but the interface wouldn't change much. We could implement a vehicle capacity separately, have them take up some of the person slots, or just deal with it the same way we already do with docked boats.
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FrankieLeonie
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Re: Old Vehicle, New Continent

Postby FrankieLeonie » Wed Apr 06, 2011 9:17 pm

Except you can't dock big ships to land and can't bring cars into harbors.
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Re: Old Vehicle, New Continent

Postby Piscator » Wed Apr 06, 2011 11:08 pm

If we had a mechanic to dock a car to a boat, we could as easily dock it to a harbour (and then to a ship).
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Darigan
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bikes on boats

Postby Darigan » Tue Aug 16, 2011 12:49 am

Would it be possible to load bikes or other small vehicles on to the larger boats, rakers or galleons. I've seen a situation or two where a character comes to a shore with there well earned bike or other vehicle only to have to leave it behind if they want to go trading or exploring.

So was wondering if something like being able to load bikes and other small land vehicles on to boats that could handle them would be feasible or if it would be too much of an issue to implement.
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Doug R.
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Re: Old Vehicle, New Continent

Postby Doug R. » Tue Aug 16, 2011 1:12 am

If we changed bicycle assembly to a frame and two tires, we could make assembly one hour and disassembly one hour. You could then essentially pack up your bike and take it with you anywhere.
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Darigan
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Re: Old Vehicle, New Continent

Postby Darigan » Tue Aug 16, 2011 2:55 am

Doug R. wrote:If we changed bicycle assembly to a frame and two tires, we could make assembly one hour and disassembly one hour. You could then essentially pack up your bike and take it with you anywhere.

+10 :D
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viktor
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Re: Old Vehicle, New Continent

Postby viktor » Tue Aug 16, 2011 3:11 am

making the bicycle/tandem bike, and similar into componants that can easily be disassembled and reasembled in an hour is not bad and makes them transferrable even on a raft :lol: it works

are we still considering larger vehicles as well?
we could make the motor vehicles disassemble as well and reassemble,the disassembly, doable only by the keyholder, instead of just any random schmuck holding a screwdriver.
though i know people may like to move a motor vehicle in whole since a road motorcycle with sidecar and engine takes 8 days assembly but... we'll take what we can get :lol:

edit....
after a few minutes i thought.. why not make disassembling a vehicle turn it into a vehicle package object with the weight of the vehicle, this way you can preserve the key instead of having a useless key and taking up another key number in the database unnescessarily... if the package is light enough a person can carry it, if not then it can be dragged. it can then be acessed for reassembly by the/a keyholder for that vehicle
with this idea, we could either keep the reassembly time the same as the original assembly OR because it is a new type of object we could make assembly quicker..
just a thought i had.

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