Perfumes as clothing
Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department
- Nakranoth
- Posts: 1054
- Joined: Sun Jul 16, 2006 4:49 am
- Location: What if I were in a hypothetical situation?
Perfumes as clothing
Alright, it sounds a little wierd, but hey, you wear it, and people could tell you're wearing it.
Basic formula would be flower/herb/scented-stuff + alcohol/plant oil/solvent = perfume
It would be made at an apothecary table and because of scarsity of flowers and the like, could become a big exportable commodity.
Basic formula would be flower/herb/scented-stuff + alcohol/plant oil/solvent = perfume
It would be made at an apothecary table and because of scarsity of flowers and the like, could become a big exportable commodity.
Scratch and sniff text
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- Nakranoth
- Posts: 1054
- Joined: Sun Jul 16, 2006 4:49 am
- Location: What if I were in a hypothetical situation?
-
- Posts: 1720
- Joined: Mon Dec 04, 2006 5:53 am
It's a good idea.Maybe it's possible to code perfume to "vanish" after sometime the people used it.Adding more features, maybe you could change concentration of the flower extracts, making it lasts for more time.Later, if dirtyness is implemented, perfume can used to "hide" the stinky smell of dirties
-
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
- Nakranoth
- Posts: 1054
- Joined: Sun Jul 16, 2006 4:49 am
- Location: What if I were in a hypothetical situation?
- wichita
- Administrator Emeritus
- Posts: 4427
- Joined: Mon Jan 17, 2005 6:46 pm
- Location: Suomessa!
- sanchez
- Administrator Emeritus
- Posts: 8742
- Joined: Thu Jan 26, 2006 6:37 pm
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- sanchez
- Administrator Emeritus
- Posts: 8742
- Joined: Thu Jan 26, 2006 6:37 pm
Perhaps then there could be both primitive and more advanced ones requiring ambergris collected by sailors and alcohol distilled on land, as Nakranoth mentioned in this thread: http://www.cantr.net/forum/viewtopic.php?t=13661
- wichita
- Administrator Emeritus
- Posts: 4427
- Joined: Mon Jan 17, 2005 6:46 pm
- Location: Suomessa!
Couldn't we cheat the system a bit and just use the language tags to add flavor to the inventory description? Or is it the outside description that gets displayed on the character page with the clothing?
I like the idea of it decaying over time. A big limitation I see to clothing is that it is permanent. Once you buy a set of clothes, you never have to replace it - unlike all the rest of the objects and resources that drive most trades.
Oh wait. The repair rates are too high. That makes objects effectively permanent to.....
P.S. Perfumes moved to Accepted since this is mostly an RD discussion now anyway.
I like the idea of it decaying over time. A big limitation I see to clothing is that it is permanent. Once you buy a set of clothes, you never have to replace it - unlike all the rest of the objects and resources that drive most trades.
Oh wait. The repair rates are too high. That makes objects effectively permanent to.....
P.S. Perfumes moved to Accepted since this is mostly an RD discussion now anyway.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
I don't see why we couldn't introduce scents as permanent wearable items for now and ProgD can allow deterioration of all clothing items when they feel like bothering.
If repairing clothing was just like repairing anything else, most cloth-wearing people would do it occasionally without giving it a second thought. And those people who don't care about their appearance would be more inclined not to get clothing, or to only wear it until it falls apart if they got it from a friend. Usage-based deterioration would be triggered by wearing. Scents would be non-repairable and deteriorate fast.
If repairing clothing was just like repairing anything else, most cloth-wearing people would do it occasionally without giving it a second thought. And those people who don't care about their appearance would be more inclined not to get clothing, or to only wear it until it falls apart if they got it from a friend. Usage-based deterioration would be triggered by wearing. Scents would be non-repairable and deteriorate fast.
Not-so-sad panda
- Skulty
- Posts: 740
- Joined: Thu May 05, 2005 4:05 pm
- Location: Portugal
- Nakranoth
- Posts: 1054
- Joined: Sun Jul 16, 2006 4:49 am
- Location: What if I were in a hypothetical situation?
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Return to “Likely Suggestions”
Who is online
Users browsing this forum: No registered users and 1 guest