Doorbells?

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Octavio
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Postby Octavio » Sun Mar 05, 2006 7:41 pm

Amlin wrote:Some people works in extensions of buildings just because they are annoyed by door-knocking newspawns. So i suggest that there should be building - bell tower ;) Or at least possibility to make bells inside of buildings. Then creator may decite whether to build bell outside to easy access for everyone or to build inside, where newspawns can access it harder ;) There will be a lot of false alarms... No quite places will be anymore if this idea will be implemented...

I guess I missed something there!
The idea is to build the doorbell the same way you build a lock. It will be built from the inside, but will be associated with the door, which means it will affect actions from outside.
In other words, when you hit the knock button on a building that has a doorbell, all the rooms inside will hear a doorbell instead of the knocking just in the entrance area. For those people that don't want to be disturbed, just don't build the doorbell.

We could make it two buttons, one for knocking and other for ringing the bell, but that would mean more work to the ProgD and wouldn't be worth it.
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Avathar
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Postby Avathar » Tue Aug 01, 2006 2:25 pm

I was searching the internet for uses of bronze and I read this sentence and knew there was a thread about doorbells in the accepted suggestions forum.

'Bronze is the most popular metal for top-quality bells'

So, since bronze is very little used in the game (I think at least. I never saw bronze in the game. but maybe I'm wrong about this) maybe it would be nice to need bronze in the make of the doorbell, and some rope to be able to ring it. So maybe something like this:

Doorbell

Days needed: 2
Raw materials needed: 50 grams of bronze, 10 gram of thin rope
Tools needed: bronze or steel peen hammer, bronze or iron chisel, bronze or steel flatter, bronze or steel set hammer, sledgehammer

Yes, you also can make bells from iron in real life. But iron has allready so many uses in Cantr. When this gets implented it won't be so that all over the cantr world every building would suddenly have a doorbell. When you could make an iron doorbell this will probably happen because iron is pretty common. This way a doorbell is something rare and exclusive. So it makes Cantr more interesting for people, you can set it as a goal to make a doorbell for your own. Maybe some people will even make it their proffesion so you would get bellmakers :)
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tiddy ogg
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Postby tiddy ogg » Tue Aug 01, 2006 5:07 pm

But bronze is impossible to make. That will kill the suggestion altogether.
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Postby Avathar » Tue Aug 01, 2006 7:11 pm

Then there should be done something to bronze, because in history (According wikipedia....not a very scientific source but still...) when there wasn't steel, bronze was a stronger material than the iron of that time.

I assume the iron of cantr is more of the quality of these days but still, why would people even bother to make bronze. When there is totally no (good) use for it.

If it is too hard to make bronze, because it is a alloy. Than maybe the Cantr version of bronze should be made simpler, and so less realistic. Maybe to remove the phosphorus from the requirements for bronze. Then we would keep phosphorus as a material without any uses but I guess now still nobody mines it because bronze is inferiour to iron.
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Nosajimiki
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Postby Nosajimiki » Tue Aug 01, 2006 8:00 pm

I'm all for the broze idea, both as a bell material and as something easier to make. Besides I'm pretty sure that phosporus is a componet of gunpowder :twisted: , so it may come back into use for other things...
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Solfius
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Postby Solfius » Tue Aug 01, 2006 8:15 pm

http://en.wikipedia.org/wiki/Three-age_system

This is my preferred model for basing technology in Cantr on.
The progression is stone, bronze, iron.


Although, the "difficulties" section gives some ideas as to how different cultures develop. They are interesting, but won't work in Cantr without some kind of discovery system for technology. That's the reason for the different ages, the age is named after the highest know tech at the time. It breaks down when every person instantly knows every available material how to make them.
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Postby Avathar » Wed Aug 02, 2006 11:38 am

Well, it will be a huge change for Cantr if there would come a kind of Technology-tree. Would this be defined per location?

So First in one location people can only make reed and clay huts, stone and bone tools (axe, stone hammer, needle, bone knife etc) and only the primitive weapons (primitive bow, club, bone spear) And once that location has, let say made 75% (or some other %) of all Stone age items they would advance to the Bronze age so they can make all kinds of new bronze items and better buildings next to the old stone age things....so they will still be able to make bone knife and stuff like that. Then, when they get 75% of all the Bronze age items they would advance to the Iron age. And then they will be able to make things out of all three ages.

Maybe the percentage based advance is a bad system, maybe there should be some key-items of an age and if you have made them you would advance

Well, this will be a huge change for Cantr like I allready said so it would be a very long term suggestion. But it is still nice to think and talk about it.

It would be nice if it would based on the 'Three-age system resumptive table' on that wiki-entry you linked Solfius, that first animal domestication would get implented in the game.

By the way, there is allready an accepted suggestion about changing Bronze. Here is the link:

http://www.cantr.net/forum/viewtopic.ph ... ght=bronze
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Solfius
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Postby Solfius » Wed Aug 02, 2006 2:05 pm

Cantr already has a technology tree. It's just not written down in a diagram format.

For example, to build a building you need a trowel and stone, to build a trowel you need wood and iron, to get iron you need a primitive smelter, to build a primitive smelter you need stone. That's one branch, in reverse, of the technology tree.
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Postby Avathar » Thu Aug 03, 2006 12:03 pm

So you would like to have something like:

You need stone tools to be able to make bronze tools and weapons
you need bronze tools to be able to make iron/steel tools and weapons
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Postby N-Aldwitch » Thu Aug 03, 2006 12:20 pm

Bronze is probably going to be rare because of the varied resources you need. Just like iron. So it will either be of a LITTLE lower quality than iron, exactly the same, or a LITTLE better. Am I right, or do I need to reread all the Bronze posts? :P
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Solfius
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Postby Solfius » Thu Aug 03, 2006 12:41 pm

Avathar wrote:So you would like to have something like:

You need stone tools to be able to make bronze tools and weapons
you need bronze tools to be able to make iron/steel tools and weapons


That would work well as a basic model.

What I want to see most is clear stages of technology, which can be based on stone, bronze, and iron in that order.

What would be most interesting for development would be multiple starting points that are discovered by some kind of invention. That could result in distinct technology levels in various places.
curious

Re: Knocking

Postby curious » Tue Mar 27, 2012 4:22 pm

A doorbell could be useful, and sounds way better than just being able to hear everythig, no matter where you are in a building.
We had a 'Victorian' doorbell, and all that makes it is a bell, on a cord and a string threaded through loops to a pull on the outside of the door.
Bell (iron)
Spring (steel)
Cord (however long a piece of string)
Pull handle (bone/wood/ceramic clay etc)

I guess the bell and spring would have to be installed in all rooms, but I could live with this. Alternatively, make thing audible through a single door (as per the knock), and install the bell in a main room?
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Doug R.
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Re: Knocking

Postby Doug R. » Tue Mar 27, 2012 4:32 pm

I'm in favor to doorbells. A bell, some rope. Done. Just have to put one in every room you want to be alerted in.
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SumBum
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Re: Knocking

Postby SumBum » Tue Mar 27, 2012 4:54 pm

I like the idea of doorbells. That is a conscious effort on the part of the building owner that they WANT to be alerted no matter how many rooms deep they are inside.
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