Comprehensive Combat Re-Write

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cooldevo
Posts: 162
Joined: Wed Dec 29, 2010 2:47 pm
Location: Ottawa, Ontario, Canada

Re: Comprehensive Combat Re-Write

Postby cooldevo » Mon Jan 03, 2011 11:19 pm

Joshuamonkey,

I understand that it may not have been entirely feasible, it was just a suggestion. I don't know how the internal code of the game works so it's likely I would have suggested something completely unfeasible. :-) Like I said, as long as people traveling in groups won't be penalized for someone being asleep and getting attacked, that's the main issue I can see.

And I can understand Seko's point as well. My only question would be, is what if I'm awake during that day waiting for him to wake up and process his attack. Will I have to keep processing attacks against me, while waiting for the undock to trigger once the attack is resolved against him? I don't want to have to be forced to go to sleep just to avoid being hammered with hits while waiting because I have to keep processing them.
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EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Comprehensive Combat Re-Write

Postby EchoMan » Mon Jan 03, 2011 11:25 pm

Lack of knowledge how the game runs behind the scenes should never be a reason to not give input, and suggest ideas. Some things may bee too complex to be worth doing,while others are too good so it doesn't matter how complex, we want to do it anyway.

So keep those ideas coming. :)

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