Piscator wrote: The fact that items can be repaired indefinitely, without need for anything but time, is one reason why there's so little economic activity in the game world. This is likely to be changed in the near future.
Well, I agree. The reason I wanted to skip that is because it needs more programming, and I prefer having something half done implemented as fast as possible and then adjust it, rather then having everything 100% prepared in 2 years from now

I'm ok with resources needed for repairing, but I wouldn't wait for this option if it needs a lot of extra programming.