
I've done a search and someone suggested something like secret passages, instead what about being able to "knock through". At the momemnt you can create a building with an internal structure thats tree like as in a: and b: Theres no way to make buildings that have a circular internal structure or maze like.
Maybe have a project; Create door,
tools sledgehammer , hammer, iron chisel.
three days to make it.
I'm not completely sure of how rooms are spatially aligned within a building or even if they are so this might not be easy to implement, but it would open up a whole new dimension to buildings. I believe they are arranged like a: kind of like box within a box within a box. This creates a tree like structure like b: My suggestion is that you can knock a door through into the next room on the same depth level like in c: I'd like it to go even farther to be able to knock through to rooms on the same level without having to have a room in between as in c:
As rooms have no north, south, east or west there is the problem with a room with two adjacent rooms on the same depth level. This could be solved by asking which of two rooms to knock through to.
I do'nt think it would be a complete nightmare to program but it would give the possibility of having buildings with very diverse structures, lie mansions, crypts and mazes.
If its a completely stupid idea just tell me to shut up.