I'm GIVEN HER ALL SHES GOT CAPTN(Yes.. it IS important.)

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Pie
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I'm GIVEN HER ALL SHES GOT CAPTN(Yes.. it IS important.)

Postby Pie » Tue Jan 03, 2006 10:11 pm

Ok... This is a GREAT IDEA!!!!!*SMiles and waits for applaus.


Ok... When you turn your ship, it just dosent do a compleat 180, you have to tuuuuuuurrrrrrnnnnn Your ship, wich means, that captains will have to gradually turn their ship. causing a need for people who know stuff, (Like Navigators, who can gues acuratly how slow a ship needs to be to make this turn)

Also, I say that SPEED NEEDS TO BE GRADUALLEY MADE.

Ok, whay to implument #1

You are the captain. what you say goes. You say to turn right, the ship turns right, and you don't need to do anything, all you need to do is turn a weel, slow the ship doun if you want a sharper turn.....and you don't need a crew... or....

Way #2

You are the captain, when your crew gets on board, they participate in a project called"Sailing boat" Wich means, that the more people who participate, the faster the ship will turn, and change speeds. STILL, the slower you go, the faster you will turn.

Thus... If you accept way number 2, There will be an IMIDIAT(When its implumented)NEED FOR SAILORS and Captains.. such as navigatores..... maby even other people......

WAY TO IMPLUMENT THIS

Its all about varyables.

Lets say.... turning at 100% speed will get you a 15 degree turn per hour...Just put that in varyables.
With one sailor, 17 degrees per hour
2 sailors, 18 degrees.. and so on.

Also, for speed....
Normalley, speed will decrees by ... lets say... 5% per hour...

With one sailor 7% and so on...

Until you cant get any better... (Example

20 sailors... speed changes 50%

25 Sailors...Speed changes 50%


Do ya catch my drift?

This is all for trying to make being a sailor profitable. If this is implumented.. people will be saying "Would you like to be a sailor? I'l pay ya."
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SekoETC
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Postby SekoETC » Tue Jan 03, 2006 10:34 pm

Hey, this idea is pretty cool actually. Or at least realistic.
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nitefyre
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Postby nitefyre » Wed Jan 04, 2006 12:31 am

Realistic, but a pain in the ass for now. How much time do you want me to devote to Cantr? Half my time's already spent repairing crap and so forth.
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Postby Thetaris » Wed Jan 04, 2006 12:57 am

Lol. Agreed with nitefyre. Have you actually looked at Flyspray recently??
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Postby Just A Bill » Wed Jan 04, 2006 2:04 am

Considering that the ships move in cantr hour, ie 3 rl hour increments I don't see turning/accelerating/decelerating as realistic. Even the largest of ships should be able to reach crusing speed/stop/turn around in well under an hour, much less three.

If you wanted to reflect this in a simpler way, you might knock a few percent off the speed of the vessel in any turn that a course change takes place, and or the ships dock. Last I knew ship docking times were incredibly slow already so this probably wouldn't be needed...
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Sho
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Postby Sho » Wed Jan 04, 2006 2:07 am

It's not even realistic for a change of course to take a full day, which is what this change would mean.

Also, there simply isn't a need for this change. Its main effect would be to make sailing even more of a pain for players than it already is, which we don't want. The others are interesting, but not generally beneficial for Cantr.

Pie, please make your topic names more meaningful and appropriate.
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Postby MrPenguin589 » Wed Jan 04, 2006 4:00 am

AH! IDEA STEALER! DAMN YOU PIE! YOU IDEA-STEALING... PIE!
it is a good idea, having the whole "Sailing a ship" idea. Because then you can have people specializing as sailors and stuff.
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Pie
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Postby Pie » Wed Jan 04, 2006 3:18 pm

NOW SOMONE GETS MY POINT!!!

The idea behind this, is to 1 BALANC MOVING THE SHIP so it seems as if it IS CANTERISTIC(Realistic... IN CANTR) And, so that you NEED HELP WHEN DRIVING A SHIP!!!!!!!!

the numbers can be EASALY CHANGED, So don't say you don't like my examples, becous they were just gueses in the dark. But I want to make it so that sailing becomes a PROFETION, NOT JUST A HOBBY!!!!!
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Postby Nalaris » Wed Jan 04, 2006 4:16 pm

It should still be possible to sail short distances as a hobby though. But a game change to make a ship actually require a crew would be good. Maybe to reach its maximum speed a ship needs a certain number of crewmembers to reach its maximum speed, the number differing depending on the size of the ship? If you already said that, Pie, I blame your poor writing skills (and the communists).
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Postby nitefyre » Wed Jan 04, 2006 6:40 pm

I can't wait until Captain Hobbes is awkward at sailing. :roll:

But for the larger ships, as in Galleons, perhaps a larger crew should be necessary to maximize its potential. Any such interference, although I'm against it, should be kept to a minimum if any at all.

However, with the food changes and the need to probably create food aboard, we may see very large crews springing up out of necessity. Shiver my timbers, Long John Silver.
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MrPenguin589
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Postby MrPenguin589 » Wed Jan 04, 2006 8:27 pm

You mean that only large ships need crews, right? And small things like dinghys and rowboats can be used alone, correct?
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nitefyre
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Postby nitefyre » Wed Jan 04, 2006 8:35 pm

That would be my thought out remedy to the situation. Smaller vessels like darters should still require only a crew of 1...but as you grow larger, to make a ship go its full steam like someone was saying earlier, perhaps 1 or 2 more would be necessary. If it only wanted to go as fast as a smaller vessel though, only 1 crewmember would be needed.

All in all, I don't think we need any half-arsed change until an entire overhaul of Cantr, including weather, etc, is introduced.
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Chris Johnson
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Postby Chris Johnson » Wed Jan 04, 2006 9:19 pm

The code for minimum number of crew for vessels has been there for a long time . Currently IMHO it's unlikely that existing boat designs will be changed. It's more likely faster, larger , powered boats will require more than one person to operate them.
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Crosshair
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Postby Crosshair » Wed Jan 04, 2006 9:34 pm

IRL, Turning 180 (or Going about, or Gybing, depending on wind direction) Happens in a matter of seconds, even on big boats.... this of course depends on windspeed, which is really a constant on Cantr, granted a ship cannot just turn 180 on the spot (well it can, but its bad seamanship) But the turning circle would not be all that large.
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Postby swymir » Thu Jan 05, 2006 10:40 pm

Assuming an hour, your right.
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