Queueing projects
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Queueing projects
So imagine if you could queue projects. Once you finish your hammer, you automatically begin work on your cottage.
Just thought of it recently when I finished a hammer, couldn't log on to Cantr for a long time, and missed out on starting my cottage early.
This way, for short projects like my Lionsu Tilvritch (who had planned on making 10 or so bone knives for his ex-home town), it would come in handy, particularly for repairers who are working for someone and want to repair a list of things in reasonably good time.
Just thought of it recently when I finished a hammer, couldn't log on to Cantr for a long time, and missed out on starting my cottage early.
This way, for short projects like my Lionsu Tilvritch (who had planned on making 10 or so bone knives for his ex-home town), it would come in handy, particularly for repairers who are working for someone and want to repair a list of things in reasonably good time.
Evolution is unconformity.
- Sho
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Automation generally gets rejected off the bat: http://www.cantr.net/forum/viewtopic.php?p=106341#106341 is authoritative. I've been having trouble finding a thread I remember where Jos went into some detail about why automation was bad. Perhaps it doesn't exist and I'm just hallucinating memories again.
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Thanks for finding that, it's pretty relevant. Um... Well, the automatic system in place for my proposal would simply be a 2-queue-up system. As in, you'd start a project, and then you'd click a button to queue only one more item.
I'd propose this:
-Can only be used on projects
-Can only queue up one thing (you don't need any more- once one finishes, log on, add another)
-Would not be usable in any form of thievery
I mean, it's just kind of dumb not having it in. For example, an argument against this would be, 'A thief with a crowbar could log in, begin a queue project to break 2 locks, and every so often when a lock is broken, add another project!'.
But I say to this, if you really wanted, you could log on for two minutes, crack a lock, predict when it finishes, log on again at that time, and do it again! And continue that!
This would only be useful to the good, respectable RPing players of Cantr, (those non-suicidal newspawn players) and thieves would find little use for it.
It would benefit more than half of my characters right now, AND! would get many people off the ProgD's back about repair times!
I'd propose this:
-Can only be used on projects
-Can only queue up one thing (you don't need any more- once one finishes, log on, add another)
-Would not be usable in any form of thievery
I mean, it's just kind of dumb not having it in. For example, an argument against this would be, 'A thief with a crowbar could log in, begin a queue project to break 2 locks, and every so often when a lock is broken, add another project!'.
But I say to this, if you really wanted, you could log on for two minutes, crack a lock, predict when it finishes, log on again at that time, and do it again! And continue that!
This would only be useful to the good, respectable RPing players of Cantr, (those non-suicidal newspawn players) and thieves would find little use for it.
It would benefit more than half of my characters right now, AND! would get many people off the ProgD's back about repair times!
Evolution is unconformity.
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- SekoETC
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- wichita
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I agree with adding it to mini projects like burials, and certain fixed projects like grilling that have a duration of 1/2 day without the option to be set up as repeating, perhaps even repairs. Everything else though should be manageable enough as is.
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- Sicofonte
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Finally rejected: most players and staff members don't like the idea of automation, except por short-term projects, and there is an older suggestion about that.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no
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