Ergot
Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department
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Ergot
"psychedelic fungus infestation of european grain, not divine inspiration, is responsible for many of the "visions" so lovingly portrayed in the christian paintings of antiquity. how many people were pressed under stones or drowned or burned for satanism while those of faith were quietly tripping their brains out on bad bread? "
-from a song by Big Black
It's accurate too.
There's probally other "trippy" kinds of things for other foods.
What would trigger it? In reality it was grains that were too wet for too long. In the game, maybe just leaving it on the floor would give a percentage chance.
Results?
the key is to have only a few effects happen so the player isn't overwhlemed and figures it out too quickly. Maybe picking only one or a few specific "trips" for a player. Or maybe make it completely obvious by doing more so the chracter can just role play it and the player doesn't submit a bug report.
1) Hearing
rare in reality but funny in the game
1A) vowels have a percentage chance of being randomly reapeated for effected individuals. That works for all languages right?
1B) percent change of uncommon words repalced by "devil", "satan". Would have to be customized for laguages.
1C) "for satan" inserted at end of statement. Custmize for language
1D) Whole statements replaced with "We will take your soul <chracter true name>"
1E) Voice of God - "find the holy grail", custom for setting {Unanamed Ones etc}, or just a booming voice {a chance for the staff to have a little fun. Ability for staff to send booming messages to the trippies}
2) Seeing
more common than hearing
- buildings/peoples/invenotry/object appearing in an alternate order or missing from thier lists. Odd ones added. Including the events list.
- auto change particpation to different project.
- items counts in grams seem larger or smaller
- single items duplicated {both point to same item so if you drop it or give it you drop/give "both"}
- suddenly wind up travelling for no reason, entry/exit building for no reason
- hit person for no reason, see being hit that didn't happen
- see another player enter one building then exit from another.
3) Items
Articfacts of art appear.
Project artwork completed....a note with a factal design gif?
Mwaahahah
-from a song by Big Black
It's accurate too.
There's probally other "trippy" kinds of things for other foods.
What would trigger it? In reality it was grains that were too wet for too long. In the game, maybe just leaving it on the floor would give a percentage chance.
Results?
the key is to have only a few effects happen so the player isn't overwhlemed and figures it out too quickly. Maybe picking only one or a few specific "trips" for a player. Or maybe make it completely obvious by doing more so the chracter can just role play it and the player doesn't submit a bug report.
1) Hearing
rare in reality but funny in the game
1A) vowels have a percentage chance of being randomly reapeated for effected individuals. That works for all languages right?
1B) percent change of uncommon words repalced by "devil", "satan". Would have to be customized for laguages.
1C) "for satan" inserted at end of statement. Custmize for language
1D) Whole statements replaced with "We will take your soul <chracter true name>"
1E) Voice of God - "find the holy grail", custom for setting {Unanamed Ones etc}, or just a booming voice {a chance for the staff to have a little fun. Ability for staff to send booming messages to the trippies}
2) Seeing
more common than hearing
- buildings/peoples/invenotry/object appearing in an alternate order or missing from thier lists. Odd ones added. Including the events list.
- auto change particpation to different project.
- items counts in grams seem larger or smaller
- single items duplicated {both point to same item so if you drop it or give it you drop/give "both"}
- suddenly wind up travelling for no reason, entry/exit building for no reason
- hit person for no reason, see being hit that didn't happen
- see another player enter one building then exit from another.
3) Items
Articfacts of art appear.
Project artwork completed....a note with a factal design gif?
Mwaahahah
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- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
- Solfius
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- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
So that bug the other night...
Pretty irritating but not unworkable as a player right?
The out of order one maybe be a little hard to reporduce unless...
Is there SQL that generates a random number so that evertime you went to events it was in a different order?
Then there was all the chracter tags pointing to the same person. Not devasting only slightly cripplying right. The people page was a work around for those you knew well anyway. It was just the strangers that were hard to deal with.
Pretty irritating but not unworkable as a player right?
The out of order one maybe be a little hard to reporduce unless...
Is there SQL that generates a random number so that evertime you went to events it was in a different order?
Then there was all the chracter tags pointing to the same person. Not devasting only slightly cripplying right. The people page was a work around for those you knew well anyway. It was just the strangers that were hard to deal with.
Last edited by Meh on Thu Aug 28, 2003 3:30 am, edited 1 time in total.
- Solfius
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- KVZ
- Players Dept. Member
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That is sad, because it is in "rejected suggestions" now And I liked this idea
Corruption born inside. I'm part of dark side / A.F.K. / We'll steal your dreams and control your minds
https://twitter.com/DukeKVZ / http://www.futurerp.net/pages/link.php?id=24880
https://twitter.com/DukeKVZ / http://www.futurerp.net/pages/link.php?id=24880
- Floyd
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How could this idea get rejected?! although i'd much prefer the implementation of drugs/alcohol, then you can trip out and be Cooool at the same time
Schme wrote:We all knew it was going to happen sooner or later, and most likely sooner. When you have such a lifestyle, everyone, including yourself, knows that you are likely to die.
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- Floyd
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I tripped out in biology starting with phantom smells of chocolate. The text on the book started to move. I went home and kept thinking there was a seven foot viking beside me while I was watching Daria. Then the Einstein on my mug started to talk about general relitivity in german.
Mistress's Puppy
- Floyd
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