critical hit..?
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critical hit..?
Don't know if this is a new idea or not (Perhaps someone will know and share a link, if not)?
What about the chances (or selecting an option to create the chance) of a critical hit, in a combat situation?
For instance, if sparring... you wouldn't want to kill someone with a single, lucky blow, but it might add a little tension in those situations where good fighters are just seen wandering round hitting people, if they thought they could get killed off using a single blow.
Now... I'm no stupid, and realise, like a lot of things in game this may be open to abuse, but am sure here are ways around this?
Just thanking aloud really.
What about the chances (or selecting an option to create the chance) of a critical hit, in a combat situation?
For instance, if sparring... you wouldn't want to kill someone with a single, lucky blow, but it might add a little tension in those situations where good fighters are just seen wandering round hitting people, if they thought they could get killed off using a single blow.
Now... I'm no stupid, and realise, like a lot of things in game this may be open to abuse, but am sure here are ways around this?
Just thanking aloud really.
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Re: critical hit..?
I don't think many people at all want the ability to one hit kill someone. No matter how strong, skilled, and lucky. While that would give experts a reason to be more peaceful, it would also give those annoying newspawns a chance to instantly kill an established important player and ruin a whole butt load of work over nothing at all.
- Ronja Rotschopf
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Re: critical hit..?
viewtopic.php?f=2&t=17670
the forum search works well
and the suggestion is absolutely against the idea of a slow paced game
edited: another one, even if it is not exactly the same suggestion: viewtopic.php?f=2&t=8730
Cogliostro wrote:2. Critical hits. Make it so there is always a small chance that any blow will be deadly (2.5X-3X damage). Let the chance be ~1% at "awkward" combat skill and ~15% at the other "expert" skill extreme. The exact boost in damage should be calculated so that a "critical hit" by a character with a powerful weapon has the potential to kill the victim on the spot, doing above 100 points of damage. Note: if the character dies from such a hit, obviously any healing food they had will not be of help to them at all.
the forum search works well
and the suggestion is absolutely against the idea of a slow paced game
edited: another one, even if it is not exactly the same suggestion: viewtopic.php?f=2&t=8730
- Greek
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Re: critical hit..?
I'm against that idea.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Henkie
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Re: critical hit..?
Boeeeh. Rabble! Rabble Rabble!
- Doug R.
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Re: critical hit..?
Same concept, but entirely different is knock-out blows. We could give small (currently useless) bludgeoning weapons the ability to score "knock out" hits on characters, rendering them into unconsciousness (same as near-death state).
We could also give smaller weapons of all types a greater chance to bypass a shield (as they can be concealed until the last second, giving less reaction time)
We could also give smaller weapons of all types a greater chance to bypass a shield (as they can be concealed until the last second, giving less reaction time)
Hamsters is nice. ~Kaylee, Firefly
- SekoETC
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Re: critical hit..?
Oh, good ideas, Doug. That would encourage people to use something other than the highest damage dealing weapons and encourage more variety.
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- Henkie
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Re: critical hit..?
I've always wanted to suprise-attack an enemy with steel bakh-nakh's on a diplomatic peace-gathering. But the shield always stopped me 

Re: critical hit..?
Okay... bad idea then...
On the slow-paced thing though... I think it is other abuses that make this an issue, rather than a change to game mechanics that would allow abuses indirectly. I am a proponent of Cantr being slow-paced, and have said so in the past.

On the slow-paced thing though... I think it is other abuses that make this an issue, rather than a change to game mechanics that would allow abuses indirectly. I am a proponent of Cantr being slow-paced, and have said so in the past.
- EchoMan
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Re: critical hit..?
Moving to rejected and locking. This is a duplicate suggestion. Please search the suggestion forums before posting new ideas. Thanks!
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