"Noticeability" for clothing and jewelery items.

Threads moved from the Suggestions forum after rejection

Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department

Drael
Posts: 227
Joined: Tue Apr 14, 2009 8:07 am

Postby Drael » Sat Aug 15, 2009 5:17 am

Would be more satifying if the players could select one item, any kind of item, to go with their unnamed description. Could be a weapon, sheild, tool, anything.

Or even better if the player could have physical attributes, like slim, fat, blue eyes etc....

Of course the picture idea, which seems far more likely, could be useful in a similar way...

Defo something, in terms of a physical appearance, whether it be coloured clothing, attributes or items is something players generally want. Its the details which prove troublesome to agree on.
User avatar
SekoETC
Posts: 15523
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Sat Aug 15, 2009 9:50 am

Interesting idea, Drael. If people could choose to appear as "the man in his twenties with a hemp hat" rather than just a man in his twenties, it would be possible to tell people apart even if you didn't name them. But people could confuse others if they switched focus to another object. I was thinking of a similar system for another game but then the system would pick a feature that's unique among the people in that town
Not-so-sad panda
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Sat Aug 15, 2009 2:31 pm

SekoETC wrote:Over here: http://forum.cantr.org/viewtopic.php?t=16254&start=0

Now we can probably reject this suggestion as too difficult to implement. Actually there was a similar suggestion earlier.


Done
Hamsters is nice. ~Kaylee, Firefly

Return to “Rejected Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest