No heat attacks, less hunger, more life.
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No heat attacks, less hunger, more life.
Less death in general. What do you think? (Could be balanced with old age effect)
- kronos
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I think I do. But what are you going to do against it?
If you'd get rid of heart attacks, characters whose players lost the interest in the game would simply remain in the game and do nothing until they starve.
And if you'd reduce the starvation rate you'd roughly get the same effect. Most characters in civilized regions don't starve because of a lack of food but of a lack of will to gather it. People would simply remain inactive in the game for a longer time.
If you'd get rid of heart attacks, characters whose players lost the interest in the game would simply remain in the game and do nothing until they starve.
And if you'd reduce the starvation rate you'd roughly get the same effect. Most characters in civilized regions don't starve because of a lack of food but of a lack of will to gather it. People would simply remain inactive in the game for a longer time.
Pretty in pink.
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- SekoETC
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People die of heart attacks either when the player clicks the X, PD kills a character by request (or due to a CRB) or if the account times out. Maybe it would be possible to make a difference between the first two and the third, in which case the third could say "You notice X is no longer breathing." instead of "You see X die." since it allows follows a period of inactivity and thus the death is less sudden. You can imagine that the person was most likely lying down and asleep when it happened (unless they were sleep-working on a project, but in that case you can still imagine that he lay down before it happened).
Not-so-sad panda
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- BlueNine
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It seems like you've completely U-Turned on your original idea of "less death more life". You started off suggesting that the current methods of ending a characters life (heart attack - account close. starvation - neglecting characters) are removed and now you're suggesting that characters die of old age so that a character which a player enjoys playing, only has a set amount of time to live (much like RL).
I'd agree with you about the old age = death if we had a ton of very old chars running around, but its kinda worked out as it is. The few old chars that survive (avoiding a player deleting the account or neglecting them because they are boring) tend to be leaders (elders running a village) so I don't see any problem.
Essentially you're suggestion is that we take away the ways that players can "kill off" their own characters and instead want to implement a system where they die without our control...
I'd agree with you about the old age = death if we had a ton of very old chars running around, but its kinda worked out as it is. The few old chars that survive (avoiding a player deleting the account or neglecting them because they are boring) tend to be leaders (elders running a village) so I don't see any problem.
Essentially you're suggestion is that we take away the ways that players can "kill off" their own characters and instead want to implement a system where they die without our control...
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