*If this is a duplicate then I shall repent for my licentious sins by committing seppuku...yeah right*
I was thinking, what about road blockades and/or sea blockades? Think about it, a town receives a report of an incoming attack and could use stone to build a blockade on a certain path coming to their road and when the person/s come from the other side of the blockade, they have three choices, go back, destroy blockade with weapons (or could try implement siege to finally destroy buildings) or just idle your time away. A blockade of coaster harbour or blockade surrounding the area.
*I thought of this while reading the time magazine......Maybe its a subliminal message that the Times is blockading our minds ^^*
Blockades [Duplicate]
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
- Posts: 41
- Joined: Sat Mar 04, 2006 3:42 am
- Location: Australia/brisbane
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
There are multiple suggestions similar to this:
http://www.cantr.net/forum/viewtopic.php?t=13665
http://www.cantr.net/forum/viewtopic.php?t=14590
http://www.cantr.net/forum/viewtopic.php?t=14378
http://www.cantr.net/forum/viewtopic.php?t=6857
http://www.cantr.net/forum/viewtopic.php?t=7102
http://www.cantr.net/forum/viewtopic.php?t=3077
http://www.cantr.net/forum/viewtopic.php?t=1802
http://www.cantr.net/forum/viewtopic.php?t=4380
The game engine doesn't support building things on roads, since roads are not locations in the traditional sense.
http://www.cantr.net/forum/viewtopic.php?t=13665
http://www.cantr.net/forum/viewtopic.php?t=14590
http://www.cantr.net/forum/viewtopic.php?t=14378
http://www.cantr.net/forum/viewtopic.php?t=6857
http://www.cantr.net/forum/viewtopic.php?t=7102
http://www.cantr.net/forum/viewtopic.php?t=3077
http://www.cantr.net/forum/viewtopic.php?t=1802
http://www.cantr.net/forum/viewtopic.php?t=4380


The game engine doesn't support building things on roads, since roads are not locations in the traditional sense.
Hamsters is nice. ~Kaylee, Firefly
- UloDeTero
- Posts: 344
- Joined: Thu Dec 01, 2005 3:03 pm
- Location: Cheshire, England
-
- Posts: 154
- Joined: Wed Mar 12, 2008 7:16 pm
-
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
- Tiamo
- Posts: 1262
- Joined: Fri Feb 01, 2008 2:22 pm
Road blocks would be useful to stop anyone who has to use the road. Free roaming has no influence on that.
Cities can be simulated by calling a building at the location 'the city' and rooms within this building 'houses'. Such a city would have impermeable 'walls', but a very weak city gate (can be destroyed using a crowbar?!?). There are some serious drawbacks of course (limited view, needing a permanent gate guard outside the city, single entrance/exit, key issues, no control over the roads), but agriculture and resource gathering logically occur outside the city, so this fits well.
Cities can be simulated by calling a building at the location 'the city' and rooms within this building 'houses'. Such a city would have impermeable 'walls', but a very weak city gate (can be destroyed using a crowbar?!?). There are some serious drawbacks of course (limited view, needing a permanent gate guard outside the city, single entrance/exit, key issues, no control over the roads), but agriculture and resource gathering logically occur outside the city, so this fits well.
Return to “Rejected Suggestions”
Who is online
Users browsing this forum: No registered users and 1 guest