Now that we have digging machines, quarries and drills, some players have to carry vast amounts of resources in and out of buildings, storages and vehicles. Doing this takes a lot of time, adds nothing to the game experience and results in a lot of events for all characters in town.
I suggest to increase the load characters can carry when they're not walking.
What I mean by this: A character can carry heavy loads as long as they only step in and out of buildings, rooms, vehicles, etc. Apart from this 'getting in and out of locations' they can't set a single step when carrying more than 15kg.
I would like a limit of at least 50kg for moving resources around in the same town/vehicle.
Make it easier to move piles of resources
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the only problem I see in this is making sure a charrie can't step into a vehicle carrying 50kg and then drive away, though im not quite sure how vehicle weight allowances work. maybe this might be a moot point
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- N-Aldwitch
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Umm please read the forums before posting, I made a suggestion almost exactly similar.. Just pushing instead..
http://www.cantr.net/forum/viewtopic.php?t=11921
http://www.cantr.net/forum/viewtopic.php?t=11921
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
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There are already wheelbarrows. Could they not be changed to move matetrials into and from buildings. They are only used to improve roads so why not also use them for moving materials around towns? Don't know how that would work with storage or vehicles though.
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- Nakranoth
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Making a weelbarrow into a carriable container would be easy (I think... Whichita?) but getting it to then increase the max you can carry... much more complicated.
(Possable workaround... put a use button on wheelbarrow, have it prompt for resouce and building, check for keys, then weight available inside building against resouces + persons' net weight, if all is clear, charrie wheels in resources and displays message "<char> has wheeled <resource> into <building>.", ProgD, how feasable would that function be?)
(Possable workaround... put a use button on wheelbarrow, have it prompt for resouce and building, check for keys, then weight available inside building against resouces + persons' net weight, if all is clear, charrie wheels in resources and displays message "<char> has wheeled <resource> into <building>.", ProgD, how feasable would that function be?)
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- N-Aldwitch
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Pieter de Groote wrote:I read it and it's a completely different mechanism.
In all essentiallity you know it's not.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
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- N-Aldwitch
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Regardless, if either suggestion is implemented, they both equally fix the problem just as well as each other, so rather than create another topic he should have referred to that one, see my logic?
Anyway, continue discussing, I want this implemented!! (I sound like a demanding child).. and I'll program it myself if I have to.
Anyway, continue discussing, I want this implemented!! (I sound like a demanding child).. and I'll program it myself if I have to.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Chris Johnson
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