Color lighthouses

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Sicofonte
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Color lighthouses

Postby Sicofonte » Thu Oct 26, 2006 11:07 am

Currently, all lighthouses in cantr emits the same light (say white).

When several lighthouses are close, it can be so confusing for unaware captains. Giving the option to change the color of the light in the lighthouse would be practical.

Although I think this hasn't been implemented in RL, I know it is possible. So no unrealistic counterargument.


Currently, the light of a lighthouse is perennial. If it is going to be this way, I suggest two different kind of projects: Changing the window glass for colored window glass, or the more unlikely changing the "fire" color (it it is supposed to be a fire what illuminates the lighthouse).


Code: Select all

Project "Changing lighthouse's window glasses"
(only inside a lighthouse)
- 200 grams of (color) window glass.
- trowel
- 2 days


Project "Changing lighthouse's fire"
(only inside a lighthouse)
- Resources for the fire, different for differente colors. I'm not a chemist.
- 1 day



If the current lighting up system is supposed to be changed to a fuel consuming system. Both ways would be acceptable too.



I want a lighthouse keeper :D
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P
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Chris Johnson
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Postby Chris Johnson » Thu Oct 26, 2006 11:16 am

Lighthouse differentiation is already implemented as you can see the name of the lighthouse from a certain distance . So I'm moving this to rejected suggestions

Secondly in RL lighthouses tend to use full spectrum visible light as single /limited frequencies such as green and red are not as visible over distance - differentiation is is normally made by different frequencies of rotation of beams not by colour.
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Sicofonte
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Postby Sicofonte » Thu Oct 26, 2006 12:20 pm

Ah... interesting. Thanks.

I thought that the current identification of lighthouses at close distances was due to direct visual recognization.

Then, I'll change my sugestion to "changing the light frequency rotation", picking up from three or five option (fast - medium - slow). What do you think? Maybe no way as there is no rotating mechanism in the lighthouse?... hmmm... then a rotating mechanism for lighthouses could be implemented.

:roll:
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P
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Chris Johnson
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Postby Chris Johnson » Thu Oct 26, 2006 12:36 pm

The "close" distances where the lighthouse names are displayed is a distance of 60 . Lighthouse can be seen but not identified out to a distance of 200 . Other objects are only visible up to a distance of between 20 and 30 units.

There is no need for moving mechanism or anything else - this is already simulated in the current setup - There is no need to over complicate things
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SCUBA
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Postby SCUBA » Mon Oct 30, 2006 8:13 pm

Agree! What is needed is better maps. Go out and map the sea, so you can show where the lighthouses are, and a circle for how far they are seen.

A swedish one is soon ready. But another lighthouse is also soon up, so it will be out of date when it is out. My katographer character doesn't know that, so I can't make him take this in account. But the edit will be easy for him when he discovers the new lighthous.
/SCUBA

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Sicofonte
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Postby Sicofonte » Tue Oct 31, 2006 3:26 pm

Me too -shrugs-

Now I have to look for other appliances for the colored cristals (apart from jewelry and stained-glass windows).
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P

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