Signal Communication - [Duplicate]

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Wilmer Bordonado
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Location: Buenos Aires, Argentina

Signal Communication - [Duplicate]

Postby Wilmer Bordonado » Fri Jul 28, 2006 1:15 pm

When being at sea near another ship, could be possible to have some kind of signal communication? I've thought of a code flags, for instance. So when you click on a boat, instead of the "change name" screen appears, you could have a similar screen as the "character" one, for instance:

The boat xxx is leading north, following the oposite direction from you, and showing the flags code: NORTH-NORTH-WEST-LAND

A number of flags could be pre set by ProgD, and characters might be able to communicate with them. Flags set could be incorporated to ship projects, or building separately.

I consider this could improve the exploration of Cantr World.

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
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Chris Johnson
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Postby Chris Johnson » Fri Jul 28, 2006 1:24 pm

Moved to rejected suggestions

This is a duplicate of Signal Flags which is still in the normal suggestions forum

Personally I think this is a good idea - Maybe you should just bump the original :wink:
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Wilmer Bordonado
Posts: 836
Joined: Fri Mar 10, 2006 3:55 am
Location: Buenos Aires, Argentina

Postby Wilmer Bordonado » Fri Jul 28, 2006 6:10 pm

Oh, I'm sorry, I swear I searched in the engine... Maybe I did not choose the correct words...

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html

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