Old Age

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*Wiro
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Postby *Wiro » Mon Aug 10, 2009 11:10 am

Well they do look older...otherwise what would be the difference between a twenty-year-old and a very-old person?
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Doug R.
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Re: Old Age

Postby Doug R. » Mon Aug 10, 2009 12:25 pm

Ryaga wrote:I think time should be sped up, and a general age limit being added, with each year's passing a chance of the character dying of 'old age' increases.


Moved to rejected, for a variety of reasons discussed here and previously elsewhere.
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joff
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Postby joff » Thu Nov 12, 2009 9:34 pm

I think time should be sped up, and a general age limit being added, with each year's passing a chance of the character dying of 'old age' increases. I'd also like to see sickness being more detrimental to the older aged.

I think a large problem with Cantr is stagnance, and stagnance occurs because everyone has everything that they need, and the societies and everything are locked because of the established old people.

Another problem is everyone can do what they need to do. Could be have skills redone or something so most everyone is average or mediocre at everything with one or two skills unusually better than others?

Cantr seems very linear, stagnant, and 'set-up' at this point. Killing off the older generations might upset a few but it'll create a lot of new opportunities for the other players.


Create a society that that kills off the old people or removes them from office.

I have a character that has killed elderly twice now to get access to keys and what not, there were four of us Younglings that could finish someone off fairly fast.
Illidan
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Postby Illidan » Fri Nov 13, 2009 1:15 am

killing elders is very sad... think a lot before doing it...

remember that a character of 80 years has been played for 1200 days already (4 years out-game)... only pop-up and kill it would be very sad
Snake_byte
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Postby Snake_byte » Fri Nov 13, 2009 1:53 am

*Wiro wrote:Well they do look older...otherwise what would be the difference between a twenty-year-old and a very-old person?


The amount of green glow coming from the skin? :shock:

But they never die... implying that the don't degenerate like humans, kinda like elves... They can just tell in between themselves how old one another is. Pheromones?

*plays in chin hair* Hmm, maybe put that in the "Cantr Science" thread?
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Snake_byte
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Postby Snake_byte » Fri Nov 13, 2009 1:55 am

Snake_byte wrote:
*Wiro wrote:Well they do look older...otherwise what would be the difference between a twenty-year-old and a very-old person?


The amount of green glow coming from the skin? :shock:

But they never die... implying that the don't degenerate like humans, kinda like elves... They can just tell in between themselves how old one another is. Pheromones or some kind of Cantr hormone could be the answer?

*plays in chin hair* Hmm, maybe put that in the "Cantr Science" thread?
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SekoETC
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Postby SekoETC » Fri Nov 13, 2009 1:56 pm

People really shouldn't chat in the rejected suggestions or topics might end up being moved to general discussion.

But if long-term players ignore their old characters, it's good to kill them or let them starve if it's not in conflict with the personality of your character. Losing a character might make the player stop taking things for granted and either pay more attention to their other characters or make plans for how others could deal with the void they'll leave behind.
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B.M.T.
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Postby B.M.T. » Fri Nov 13, 2009 7:40 pm

It's rejected! No!!

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