no docking message for Coaster Harbors

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Chris Johnson
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Postby Chris Johnson » Fri Jun 02, 2006 12:53 pm

Because I see landing stages and Coaster Harbours as a set of wharfs and piers - with a gate if furnished with a lock . They are for simplicity modelled as buildings in Cantr but in general if a boat can be seen coming in to dock to a beach in a town, you'd also see it coming in to dock to the towns harbour.
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Solfius
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Postby Solfius » Fri Jun 02, 2006 12:54 pm

Chris Johnson wrote:Because I see landing stages and Coaster Harbours as a set of wharfs and piers - with a gate if furnished with a lock . They are for simplicity modelled as buildings in Cantr but in general if a boat can be seen coming in to dock to a beach in a town, you'd also see it coming in to dock to the towns harbour.


That's changed the way I look at the harbour buildings
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Marian
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Postby Marian » Fri Jun 02, 2006 3:28 pm

Because I see landing stages and Coaster Harbours as a set of wharfs and piers - with a gate if furnished with a lock . They are for simplicity modelled as buildings in Cantr but in general if a boat can be seen coming in to dock to a beach in a town, you'd also see it coming in to dock to the towns harbour.


But that's really not how they work in Cantr, they're more like giant garages built over the water that a ship can sail into.

Fine, rejected, oh well...but do you at least know if there will ever be 'vehicle amnesia'? It's one thing to see a ship from a long distance, but how does everybody automatically know its name?

The same goes for other vehicles...I think there should be a project that lets somebody permentantly paints a name on the side, but otherwise it should just be a dynamically nameable 'dirt bike', 'van' etc.
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Chris Johnson
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Postby Chris Johnson » Fri Jun 02, 2006 3:35 pm

Vehicle (and building) amnesia will be implemented - Proper signage has to be implemented first then everyone given at least a moths warning
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Postby Crosshair » Fri Jun 02, 2006 5:02 pm

I was just thinking that perhaps only towns with lighthouses should be able to know if there is any vessel approaching and starting to dock... so if you have a lightouse, you should be able to see docking messages.
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Solfius
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Postby Solfius » Fri Jun 02, 2006 6:58 pm

Marian wrote:
Because I see landing stages and Coaster Harbours as a set of wharfs and piers - with a gate if furnished with a lock . They are for simplicity modelled as buildings in Cantr but in general if a boat can be seen coming in to dock to a beach in a town, you'd also see it coming in to dock to the towns harbour.


But that's really not how they work in Cantr, they're more like giant garages built over the water that a ship can sail into.

Fine, rejected, oh well...but do you at least know if there will ever be 'vehicle amnesia'? It's one thing to see a ship from a long distance, but how does everybody automatically know its name?

The same goes for other vehicles...I think there should be a project that lets somebody permentantly paints a name on the side, but otherwise it should just be a dynamically nameable 'dirt bike', 'van' etc.


Like boat sheds and submarine pens, although you can usually see a ship or boat entering something like that, which doesn't support the suggestion
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Postby Phalynx » Fri Jun 02, 2006 8:26 pm

Marian wrote:Now that's a good idea...lock the door and put a guard in there with the key. For once they'd have a job other than standing around in the middle of town all the time.


Jeez talk about a suicide mission.... "Kill me I have the key"
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Marian
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Postby Marian » Fri Jun 02, 2006 10:03 pm

Jeez talk about a suicide mission.... "Kill me I have the key"


:lol:

Actually I did think of that though...the guard would have seen the messages in advance and been prepared, and a good one would probably wake up and go for reinforcements before they were killed, unless the pirates were just super cordinated.

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