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Threads moved from the Suggestions forum after rejection

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Kreed
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Postby Kreed » Wed Jul 12, 2006 11:52 pm

I just had a quick scan throught the thread and peoples like/dislike of it being a compulsory project seems about 50/50 not;
pretty much everyone else doesn't like


The suggestion is Slavery, being unable to cancel the project is the whole point! Removing that part of the suggestion would make this a simple work sharing automation which I bellieve a similar suggestion has already been rejected.
By the way, project repeats is blatent automation, that argument is fairly flimsy.

Yes all the situations you mention could come to pass and I have thought very long about this before making the suggestion. All of these objections could be made about almost any aspect of the game...
I dont want swords to be implimented, it would favour the more active players, I dont want my charry being hit. People will just drag people behind the hut and kill them.

On the implimentation side of things; I'm a very average programmer but all the parts needed to do this are in place already. We have project sharing, the only other parts are removing the x button for the slave project and ending the charries involvment in the project if they changed location, hardly revamping.

Yep you could find yourself tricked into a room to become a slave, and yes it would be difficult to get out. Thats one character out of your fifteen, and how many more are you going to let get tricked, how many back rooms do you visit with strangers?
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Talapus
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Postby Talapus » Thu Jul 13, 2006 12:17 am

If you can't stop working on the project, then you can't start breaking the lock to escape (assuming you have a crowbar). That is very wrong.
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Mykey
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Postby Mykey » Thu Jul 13, 2006 12:24 am

Talapus wrote:If you can't stop working on the project, then you can't start breaking the lock to escape (assuming you have a crowbar). That is very wrong.


Agreed...If this is made primarily for temporary inactives and to make use of sleepers, I`m all for it, even the occasional RPing, some people WILL play "slaves".

You can always punish them for leaving the project...And I think it should be something the rich and coordinated should be most likely to take advantage of.....Very rarely is it the other way around in RL and when it is they still require the resources to accomplish it.
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Marian
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Postby Marian » Thu Jul 13, 2006 12:41 am

Yep you could find yourself tricked into a room to become a slave, and yes it would be difficult to get out. Thats one character out of your fifteen, and how many more are you going to let get tricked, how many back rooms do you visit with strangers?


Just about every one of my chars who has ever worked for another char has been in that situation, and I'm sure I'm not the only one. It's the only way to get iron or clothes without stealing it or spending ten years travelling around doing everything for yourself.

And since the only way to tell the difference between a legetimate job offer and a trap is to go inside and see if they lok the door or pay you, the only way to be sure you're not tricked is to never work for anyone, ever. I'm sure that will be good for business and trade...
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Mykey
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Postby Mykey » Thu Jul 13, 2006 1:13 am

Marian wrote:
Yep you could find yourself tricked into a room to become a slave, and yes it would be difficult to get out. Thats one character out of your fifteen, and how many more are you going to let get tricked, how many back rooms do you visit with strangers?


Just about every one of my chars who has ever worked for another char has been in that situation, and I'm sure I'm not the only one. It's the only way to get iron or clothes without stealing it or spending ten years travelling around doing everything for yourself.

And since the only way to tell the difference between a legetimate job offer and a trap is to go inside and see if they lok the door or pay you, the only way to be sure you're not tricked is to never work for anyone, ever. I'm sure that will be good for business and trade...




So.....? Why is this a bad thing? okay even if it is, life is not suppose to be peachy and easy!!! If it is for you, share damn it! :twisted:
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Marian
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Postby Marian » Thu Jul 13, 2006 1:36 am

Well, this would make life pretty peachy and easy for anyone who owns a building, as if they don't have a ton of power already. All I'm asking for is a little balance here.

There isn't enough interaction between employers and employees as it is, and now you're wanting a game mechanic that actually rewards chars for never speaking or interacting with the people working for them?

Why RP negotiations or pay someone an actual wage at all, when there are so many newspawns looking for work? Because it's illegal? Laws won't help, since there's absolutely no way for anyone outside to know what's going on, even if they were paying attention.

Anyway, I doubt this will be implemented anyway, so I guess it's pointless to spend all this time arguing.
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Kreed
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Postby Kreed » Thu Jul 13, 2006 1:56 am

Yours does seem to be the most valid objection Marian and I do share your concerns, but do you really think everyone who has a building will start imprisioning people as slaves, because I don't.

Lets think about this, how many projects can you do inside that don't involve tools or resources....are there any? So in order to have someone working inside you have to leave them with your tools and resources. Some of the tools can be used as weapons, and what use having a project completed by someone whos refusing to give you the end result. I havent looked yet, can you drop the tools your using on a project? Also its not quite as simple as someone coming into the room and clicking a button, they have to set the project up, arrange the resources and hand it to you, I agree it still wont be a big window but its bigger than the one presented if they just come in and hit you.
Ok I could see diluting the idea, make the handing over a short project. This would allow more response time for prisoners.
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Sho
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Postby Sho » Thu Jul 13, 2006 2:04 am

It sounds like the slave-driver could just start a project, add resources and force a slave to work on the project. There are plenty of projects that could work with that - cooking in an oven and smelting iron, to name two.
Talapus
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Postby Talapus » Thu Jul 13, 2006 2:05 am

Kreed wrote:...how many projects can you do inside that don't involve tools or resources....are there any?


Dragging something or someone are the only indoor projects that require no tools or resources.
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Nixit
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Postby Nixit » Thu Jul 13, 2006 2:10 am

For the record, I have a slave at the moment, and she is not going to die anytime soon. :P
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Agar
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Postby Agar » Thu Jul 13, 2006 2:38 am

Kreed wrote:I just had a quick scan throught the thread and peoples like/dislike of it being a compulsory project seems about 50/50 not;
pretty much everyone else doesn't like



Against being unable to stop working:

west wrote:I think there's a flaw in your plan. :roll:


Agar wrote:If the person is awake enough to cancel the project, they are awake enough to do whatever they feel about it.


Marian wrote:Of course I think they should be able to stop working on it at any time...


T-shirt wrote:Very bad plan. It smells like automation.


tiddy ogg wrote:I don't see it that way, but then, I suggested that sleepers, if and when they wake, can choose to stop that job.


UloDeTero wrote:I don't think a character should be able to directly control another character.


Mykey wrote:I do not agree, with not being able to leave the project.


Antichrist_Online wrote:... but could leave when awake.


Mafia Salad wrote: I dissapprove.


The Sociologist wrote:Thank you.


For being unable to stop working:

Pie wrote:This is a very good idea, really.


How's your math Kreed?
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Marian
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Postby Marian » Thu Jul 13, 2006 3:34 am

Agar wrote:
Pie wrote:This is a very good idea, really.



Ouch! I think Pie's support can hurt just about any argument... :lol:
Phalynx
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Postby Phalynx » Thu Jul 13, 2006 6:37 am

Add me as totally against the idea, you can force someone with violence towards them, or another, it already goes on so why bother with this, it is a change for OOC reasons... IE lets get some labour out of the silent starving newspawns....
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Chris Johnson
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Postby Chris Johnson » Thu Jul 13, 2006 7:59 am

Moved to rejected suggestions

This is a form of automation not wanted in Cantr and is unrealistic - you can coerce a person to work on a project or physically stop a person working on a project but you shouldn't be able to make another character do work on a project without that character's intervention - this should be left to that characters player and is essentially an RP choice.

From what I've seen in a related thread there are plenty who would be happy to RP a slave

There arguments for tools/methods to stop people moving from outside locations (leg irons etc) and other ideas such as dragging from projects (with no destination) which can help the development of a slave society but these are covered in other threads.
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fishfin
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Postby fishfin » Thu Jul 13, 2006 10:32 am

Yay!! finally rejected
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