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Posted: Tue May 02, 2006 6:58 am
by Chris Johnson
Aboslutely none - If there are no live crew on deck then the ship does not move - the 15% referred to actively moving ships
Posted: Tue May 02, 2006 7:28 am
by Phalynx
I think I am staying on topic here... how many ships are moving... I mean 15% of 100 is only 15 ships, but 15% of 10,000 is 1,500..
I think this change, particularly the event notification rather than the %of project, would affect a significant number of characters and is therefore usefull...
It's not like it would impact negatively on the other 'sailors'...
Posted: Tue May 02, 2006 7:35 am
by west
I for one am boldly sailing into the Unknown.
Attention former owner of the Distant Voyager...found your ship, couldn't board it.

Posted: Tue May 02, 2006 9:18 am
by Chris Johnson
Phalynx wrote:I think I am staying on topic here... how many ships are moving... I mean 15% of 100 is only 15 ships, but 15% of 10,000 is 1,500..
Sorry that infomation is not publically available
But considering there are only c.8500 characters how many do you think are at sea ?
EDIT : and the event notification for when a ship stops is already there
EDIT2: No it's not

- It was the code for stopping after hitting coast I was looking at
EDIT3: Its now been implemented - An event is generated when a ship halts due to turns reaching zero - this is seen by all on deck and in boats docked to the main one.
Posted: Tue May 02, 2006 9:58 am
by Chris Johnson
This has now been moved to implemented suggestions
The stopping now generates a visible event
There are no plans to implement the progress bar for turn based sailing at this time
Posted: Tue May 02, 2006 3:17 pm
by Phalynx
Thanks Boss... nice one!
Posted: Tue May 02, 2006 5:06 pm
by Marian
Awesome! Thanks!
