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longitude and latitude
Posted: Fri Apr 07, 2006 6:34 am
by fishfin
I think there should be some difise that finds your logitude and latitude in Cantr. So like when you go traveling you can first check your longitude and latitude then laeve and when you want to return you check it again so that if you traved in a curve you can go more or less strait back.
I know this is a realy stupid idea but it's an idea.

Re: longitude and latitude
Posted: Fri Apr 07, 2006 7:45 am
by Hellzon
Not stupid at all. I don't think we have a good in-game way of measuring distances yet. ("Pixels" look so bad in in-game notes, and anything else is relative to speed. Except maybe costs of road improvements, but that doesn't work at sea, or when roads are fully upgraded anyway.)
/Hellzon - cartographers, unite!
Posted: Fri Apr 07, 2006 9:47 am
by goitre
But is the Cantr map even spherical? Or toroidal? Who says you can't fall off the edge of the 'earth'?
Posted: Fri Apr 07, 2006 9:54 am
by Crosshair
*finds out*
I'll let you know in a couple of years.
Posted: Fri Apr 07, 2006 9:55 am
by Chris Johnson
ProgD have had this on an internal list of things to do for some time - I've moved this to Accepted Suggestions as a public remainder
Posted: Fri Apr 07, 2006 10:38 am
by olaf
I hope this will be somehow relative, otherwise it will be all too tempting for people to use their chars on different islands to be able to find the way to the other ones.
i.e. if Kwor is at 0,0 and Cantr City at 100, 75... then you know exactly which way to steer...
Posted: Fri Apr 07, 2006 10:46 am
by Chris Johnson
olaf wrote:I hope this will be somehow relative, otherwise it will be all too tempting for people to use their chars on different islands to be able to find the way to the other ones.
i.e. if Kwor is at 0,0 and Cantr City at 100, 75... then you know exactly which way to steer...
Very good point - The instruments will have to be calibrated to a specific point for standardisation. Place of manufacture should be the default zero point.
Posted: Fri Apr 07, 2006 10:59 am
by Crosshair
oooh, good idea.
so its just like your own personal navigation system.
Posted: Fri Apr 07, 2006 11:38 am
by Hellzon
Crosshair wrote:oooh, good idea.
so its just like your own personal navigation system.
There would be ways to make it useful to others. Example: Calibrate the thing in Frojt, go to Bonk. Bonk happens to be at 100, 50. Using a sextant (or whatever) calibrated in Bonk with a map from Frojt, you just subtract 100 and 50 from the right numbers.
Still requires travel (to propagate the map and tell Bonk where they are on it), so olaf's problem remains solved.
/Hellzon - did I mention I like this?
Posted: Fri Apr 07, 2006 1:20 pm
by formerly known as hf
I like the idea that the place of construction is the zero location - map makers would tend to use zero locations of major cities, meaning that we might all one day be navigating by the Kwor meridian

Posted: Sat Apr 08, 2006 9:07 am
by Ahoyhoy
Why can't people in the game just come up with longitude and latitude? That's how it was done in real life...
Posted: Sat Apr 08, 2006 10:28 am
by formerly known as hf
I don't get what you mean? Come up with it in game? How are you supposed to develop a means of ascertaining your position at sea, when all you get to use is a blue square?
If it was possible with the current set-up, it would have already been done. It's not possible, hence we need the ProgD to create an item which will do it.
Posted: Sat Apr 08, 2006 11:24 am
by Hellzon
Ahoyhoy wrote:Why can't people in the game just come up with longitude and latitude? That's how it was done in real life...
To expand on hf:s answer, it would be possible in explored locations (lakes, bays), but once you reach sea, the ability to calculate coordinates is hindered by the fact that the boat gets lighter and faster as the crew eats food. And on land, there are places where all you see is a gray/green/yellow square, causing the same problem. (Point in case, one of my chars is exploring a huge mountain. All he sees mostly is himself and usually one black spot on the gray plain.)
Posted: Sat Apr 08, 2006 1:23 pm
by El_Skwidd
Ahoyhoy wrote:Why can't people in the game just come up with longitude and latitude? That's how it was done in real life...
It also doesn't help that we have no way of measuring distances. I think something as simple as a rope with knots in it, combined with some handy trig, could solve a lot of those kinds of problems.
As for a worldwide latitude and longitude system... that sounds like a job for the ultimate cartographer.
(s).
Posted: Mon Apr 10, 2006 12:56 am
by Sho