Building and vehicle specificity for machines

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formerly known as hf
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Building and vehicle specificity for machines

Postby formerly known as hf » Wed Dec 28, 2005 12:16 pm

I thought I'd shove this in a new topic, rather than in the other about fishing nets. Loads of people have asked for various things to be built just in boats, or just in particular buildings, and I was wondering if a system like the one I suggested would work.

Basically, as far as I can tell, when you start a project for a mchine, three things are checked - the capacity of where you are building it, if a particular type of resource is at that location (as in the harvesters and drills etc.) and, for some machines, simply if it is inside a building or not.

My suggestion would be not to change anything with the current programming, but just to add an extra layer. Every machine should have a list associated with it. That list should be of every building type (stone / cottage / shack etc.) every vehicle type, every boat type, and even every terrain type, that it can be built on/in.
When a new machine project is started, the usual checks would be made, as well as checking the list associated with that machine. If the terrain, the boat type, the vehicle type, the building type is not on that associated check-list, than it would not be possible to build that machine at that location.

A system like this, if possible, would allow the implementation of so many things that have been asked for.
The one that springs to mind is fishing from boats (see: Gone Fishin', Stuff to do on boats, FISHING and fishing while sailing?) There could be two sizes of ship-based fishing nets, a small one available on all boats, and a larger one only available on larger boats. There could even be a very large drag net that can only be built on special boats - trawlers.

It'd also allow the implementation of one suggestion for Industrial Sized Machines. There could be a new building-type, called a 'foundry', which would be the only building-type, the only place, where an indutrial-sized smelting facility could be constructed (a machine which should require silly amounts of resources to build...)

Back to boats, it would also allow the implementation of cabins (Boat Stuff, Lockable Containers on Boats and Boat cabines are some threads on the subject. Each boat-type would have a related cabin type (i.e: Under the 'buildings' list there'd be a longboat cabin, a sloop cabin, a raker cabin etc. etc. It would not be possible to build a huge galleon cabin on a longboat and so on...) Each cabin-type would have a weight and character capacity to fit with the capacity of the type of boat it is avaiblable for (I guess it would increase the over-all capacity of the boat...). This would allow the locking-away of items, keeping passengers and prisoners away from the controls and other ideas associated with boat cabins...

It'd allow me to build a 'handlebar basket' on pedal-bikes - a very small storage space made of wood...

I'm sure other people can think of loads of other ways in which this would be useful...

Apart from the fact that I don't even know if such an association-checklist is possible (although the way I invisage it, it'd only be an addition to the current code, not a fundamental change) one problem I can imagine is that it'd be a bit of an initial headache for the RD to make-up the checklists, and every time a new vehicle or building is added, all the checklists for the relevant machines would have to be updated...

But I want my fishing nets, and my cabins, and all my other particularly place-specific thingies :)
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Chris Johnson
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Postby Chris Johnson » Wed Dec 28, 2005 2:40 pm

This feature is already implemented. Build requirements for machines can be controlled down to specific vehicle types as well as location type.

For instance the new vehicle radio reciever is limited to vehicles of types bus,jeep,limousine,mini-van,passenger car,pickup,small pickup,small sportscar,small tractor,small van,stationcar,tractor or van

I have moved this to implemented suggestions as it's already there :)
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formerly known as hf
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Postby formerly known as hf » Wed Dec 28, 2005 5:28 pm

That's really nice to know :) last time I'd heard about it, that was the reason we couldn't have fishing nets on ships...

So now I wanna know why there isn't some kind of machine that produces fish that can be built on ships?
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formerly known as hf
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Postby formerly known as hf » Tue Mar 14, 2006 10:21 pm

So...

When do I get my fishing 'machine' (whether it's a net or a pole or a trawler or whatever) that can only be built on a boat?
Last I heard (AGES ago) this was the only thing that was needed until implementation...

When do I get my industrial smelter that is huge, and needs a special building to construct it in (it can only be built in that building)

When do I get other industrial machines that can only be built in a new building - 'factory'?

When do we furry dice that can only be built in my pink cadillac?

huh? huh?
I want
and I want now

Especially the fishing from boats

oh, and
Please :)
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