
What is your opinion about "people-centric" spawning?
Spawning based upon population density where it is more likely to spawn in a place of greater density than one of low density.
I have been thinking now that it would make a good interim measure between babies being introduced
My bit to add to it:
do you think it would be possible to insert an extra step in there?
something along the lines of a chance of spawning centrically, or spawning in spawn locations?
Then where we need more characters we create spawn locations as required.
when chars are made the first thing they do is go down one of the two "branches" centric or traditional spawning, and thus we still get an influx of characters in the traditional way to where they are needed.
We could adjust chances as we see.
Or we could randomly select an island for the new char to spawn on, and then spawn centrically, but only taking into account that particular island, or even, if we wanted, a particular area of an island
I think it would be best to combine both those