Page 11 of 13
Posted: Tue Mar 27, 2007 10:58 pm
by the_antisocial_hermit
Shhhh! >.> <.<
Posted: Mon Oct 08, 2007 1:14 pm
by Razorlance
So this still isn't live yet?
Posted: Mon Oct 08, 2007 3:51 pm
by the_antisocial_hermit
No, don't remind them!
Posted: Mon Oct 08, 2007 5:17 pm
by Razorlance
Sorry! *hides*
Posted: Mon Oct 08, 2007 5:27 pm
by T-shirt
Why not? The suggestion has been thoroughly discussed and it is still accepted. I don't know if I keep on playing once implemented, but it's bad work to have this feature implemented for so without it actually been implemented.
Just get it over with or withdraw this change.
Posted: Mon Oct 08, 2007 6:31 pm
by DylPickle
Are there lots of fuel producing economies yet?
I just hope it's fully implemented when we have the capabilities to produce the juice for the vehicles.
Finally an industry that doesn't relate to iron and steel! How can you all hate this?
Posted: Mon Oct 08, 2007 6:36 pm
by SekoETC
But it does. Well, you can make a pot still out of some other materials than steel but if you want to be effective gathering water, you will need a bucket and that's either made of iron or requires a carving knife, which is made of iron. So how would you make fuel without iron?
Posted: Mon Oct 08, 2007 7:02 pm
by Talapus
Those are small one time costs. And anyone that can afford a motorized vehicle should be able to come up with the few hundred in metal that it costs (or thousands, depending on which route you take). I believe that DylPickle was saying that it will be a sustainable economy that does not create or consume iron/steel. There are not too many of those (food, and perhaps clothing).
Posted: Mon Oct 08, 2007 8:29 pm
by DylPickle
Yeah, Talapus, you caught what I was meant.
Iron and steel is and always will be the main drive of the game, but when new markets such as aluminum and fuels come into play it ups the diversity of the game. It opens the possibilities of the game from trade all the way to war. It's great.
Posted: Tue Oct 09, 2007 1:14 pm
by Razorlance
I actually wouldn't mind it either, but the general consensus of this thread seems that most people were against it.
Posted: Tue Oct 09, 2007 1:54 pm
by SekoETC
I hope people start shipping fuel around, then there would be something worth pirating. My only character wtih a motorised vehicle has made quite a lot of alcohol but I don't know how fast it will be consumed. I also wish that alcohol could be consumed to get drunk so that you could have an excuse for acting stupid.
Posted: Sat Aug 22, 2009 8:39 pm
by Andu
Sooooooooooooooooo?
When you know you are ready to implement this, we could have a counter that counts days til this will be implemented, so more people can be prepared. 40-70 days would be good.
Posted: Sat Aug 22, 2009 9:38 pm
by Elros
Why is this in the implemented category if it is not implemented?
Posted: Sat Aug 22, 2009 9:45 pm
by BZR
Yeah. That's the question of the year.
Posted: Sat Aug 22, 2009 11:05 pm
by Piscator
I guess the code is implemented, but it hasn't been switched on yet.