Page 8 of 13
Posted: Fri Jan 26, 2007 11:14 am
by Artur
hey, I think its a quite good idea, better later then never... cars powered by air sucks, so this is a good change, it can be a gold mine for our chars just like oil and petrol in RL...
Posted: Fri Jan 26, 2007 12:07 pm
by Obcy
Bravo for fuel consuption! Just make possible to produce fuel from coal.
Posted: Fri Jan 26, 2007 12:10 pm
by Obcy
Like oil and natural gas, coal is a non-renewable, fossil fuel formed in the earth from what was once living plants. Being a solid, coal is not easy to use for most transportation fuel needs.
However, there are ways to make gasoline, diesel fuel, methanol, and other chemicals from coal. These processes have been used for many years in certain other countries (such as South Africa), to produce gasoline and diesel fuel from coal.
The methods to produce gasoline and diesel from coal were used by the Germans in World War II. Their country is rich in coal deposits, but they had no oil and they could not get oil from the Middle East because they were cut off during the war. So, sythetic fuels (oil, gasoline and diesel) were made from coal. These processes can be used today, but the process is too expensive. It is cheaper to use inexpensive crude oil pumped from below the ground.
Posted: Fri Jan 26, 2007 3:23 pm
by the_antisocial_hermit
The Surly Cantrian wrote:Did anyone else read this thread and see:
Non-staff member: I hate it
Non-staff member: I hate it also
Staff member: We could do it this way!
Non-staff member: Hate it
Non-staff member: Hate it
Staff member: This is now accepted
Non-staff member: Hate it
Non-staff member: Hate it
Staff member: This is now implemented
Non-staff member: Hate it
Laughable. But then, what should I expect now?
I agree... *sigh*
Posted: Fri Jan 26, 2007 5:13 pm
by BlueNine
I don't mind this idea (probably as none of my chars have engine vehicles yet). I'm just thinking of the fact that there will be petrol stations popping up all over the place to get in on this good trade opportunity. It makes more resources liable to be continually used up, creating a greater supply/demand relationship.
Posted: Fri Jan 26, 2007 7:08 pm
by dryn
I am not really sure if I like it or not. (Char-wise I have some who it will harm and some who it will help)
It would be easier to like if it was going to be implemented in more then a month. That way the poorer communities that require fuel can also get up to speed. It would also be easier to like if the consumption of fuel is not too high. High enough so that it isn't as pointless as item rot has become but not so high that it becomes a killer chore.
As for Surly's statement: The non-staff members see an announcement 'Your vehicle eats fuel!". They haven't seen the discussion that the staff members have had. You won't hear much from the non-staff who like it as they have little need to but of course you will hear lots from those who don't like it. Staff members who don't like it probably won't post so that the staff have one of those nifty 'unified front' things.
Posted: Fri Jan 26, 2007 7:39 pm
by dryn
The Surly Cantrian wrote:And fuel consumption? Even more moronic. Let's punish the successful and longterm players. Yay!
Huh? If anything it is the successful players that will be able to take this change in their stride more then newer characters.
(And I want to point out that I don't specifically seek out Surly's statements and bash them. I realise it may seem like that is what I do. It's the content of the post, not the poster. It just so happends that one follows from the other.)
Posted: Fri Jan 26, 2007 7:52 pm
by the_antisocial_hermit
Punish them for having taken time and resources to make such large things like cars and vans and stuff by requiring them now to scrape together the resources to maintain continuous fuel supplies to the vehicle, I think might be where he's coming from (don't hold me to that, only he can really answer; it's just one thing I can see). Now they must make new machines, even make a whole friggin building for one stupid machine in some cases (I'm assuming only for efficiency though, yet making a whole building doesn't seem like it'd pay off in efficiency even in the long run), and make sure they have enough active people to keep it going.
I personally just think it's more tedium, more to worry about for some chars.
Posted: Fri Jan 26, 2007 9:42 pm
by dryn
Yes, I do realise that but at least they have the resources to deal with it. Those chars/towns with vehicles (esp. those who depend on having fast travel) with but no real weath will be the real ones suffering.
Posted: Fri Jan 26, 2007 9:49 pm
by the_antisocial_hermit
Just because they're successful doesn't mean they have the resources to deal with it. It means they have to find the resources somehow (probably using their vehicles to get to the resources faster would be the best). There are some that will have the resources, but not most.
Posted: Fri Jan 26, 2007 9:55 pm
by TatteredShoeLace
K-Isle has no readily available fuel, either. No gas, oil must come from timber at an alarmingly slow rate, and the alcohol process looks time consuming and based on several machines, and animal meat to boot.
Can we add gas or natural oil to Noniwrok anywhere?
EDIT - And what happens after the first fuel is in the tank and someone runs out? Can a vehicle warp to last location or be pushed from town to town?
Posted: Fri Jan 26, 2007 10:12 pm
by Chris Johnson
It's unlikely that any existing resources will be added to K-Isle or any where else in game.
If vehicles run out of fuel on a road they will move at a speed slower than walking until they reach the next town where they will be not move until they are refueled.
Posted: Fri Jan 26, 2007 10:24 pm
by dryn
the_antisocial_hermit wrote:Just because they're successful doesn't mean they have the resources to deal with it. It means they have to find the resources somehow (probably using their vehicles to get to the resources faster would be the best). There are some that will have the resources, but not most.
By resources I wasn't meaning it in the technical cantr sense but in the general sense of capabilities. My point is that there are others that will suffer more.
Posted: Fri Jan 26, 2007 11:00 pm
by west
the_antisocial_hermit wrote:Punish them for having taken time and resources to make such large things like cars and vans and stuff by requiring them now to scrape together the resources to maintain continuous fuel supplies to the vehicle
I agree, that's ridiculous. Where in real life do you see something so absurd?
Honestly, though, that's why there was a huge gap between powered and unpowered vehicles. Powered vehicles are expensive to build, maintain, and fuel, and need a certain amount of infrastructure. In return, you can travel much more quickly than with wind- or human-powered vehicles.
I don't have a car. Sure, it takes longer to get places, but I can walk or bike with no real expenditure other than time and muscle energy. Or I use
public transportation.
That, in my mind, is something Cantr desperately needs. Fixed-route, uninterruptable (by passengers) public transportation to move large amounts of people and goods quickly. Trains, maybe. Or buses with seperate passenger and driver compartments.
In cantr, just as real life, if you can't afford to buy, maintain and fuel your motor vehicle, you're better off sticking with bikes or ships.
Granted, my vehicle-owning characters aren't going to be happy with this, just as I was initially not happy with it. But the good thing about it is it requires a certain amount of infrastructure. This will reward cooperation and *gasp* social interaction.
That being said, we still need to address the problem of low player-retention, nothing happening when people don't log in, and the essential impossibility of being able to trust people who might drop over dead tomorrow for no reason.
Posted: Sat Jan 27, 2007 2:28 am
by Surly
west wrote:But the good thing about it is it requires a certain amount of infrastructure. This will reward cooperation and *gasp* social interaction.
Someday, one day, over a rainbow... people will start realising that saying this a lot does not make it true. Have any of the changes enforced with this excuse ever had the desired effect?