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Posted: Thu Oct 13, 2005 11:23 pm
by Racetyme
That is faster than healing foods can be gathered. It strikes me as being too much of an adjustment.

Posted: Thu Oct 13, 2005 11:23 pm
by Fleegle
Screw the natural healing, I want sexual healing! :D

Posted: Fri Oct 14, 2005 1:58 am
by Pie
Alright..... *Smacks everyone telling him to spell better with the force of an Elephant* Moving on...

*Smacks Fleegle*

Ide say that if you were more than 50% damaged there wouldn't be any healing at all, and of cource it would heal faster at a rate increasing until you reach 0% helth. Somthing like...


50%-25% has 5% healing

25%-0% has 10% healing

or somthing like that.

Posted: Fri Oct 14, 2005 2:31 am
by kabl00ey
I agree with Pie. A regressive healing system, whereby the more damaged you are the slower you heal. The issue being that when you're 5% damaged, which would be some minor skin and tissue damage, that should heal naturally by itself, as opposed to massive body trauma or internal organ injuries, which should require some "healing" (read: eating yummy food). I'd be happy with a 50%-100% damage = 0 natural healing rate, and as you tend to 0% damage for it to get to, say, 3 or 4% / day, no higher.

Posted: Fri Oct 14, 2005 3:29 am
by Racetyme
I'm apologizing for being a bitch to Pie, I was selectively reading my own post, I did actually put right instead of write.

Posted: Fri Oct 14, 2005 3:37 am
by Pie
*speaks as if Proclaming some eternal gift FROME THE HEAVINS*

ALL IS FORGIVEN, NOW GO, EAT CHIKEN, PLAY CANTR, AND SPELL CORECTLY.

Posted: Fri Oct 14, 2005 4:06 am
by Racetyme
Pie wrote:SPELL CORECTLY.


Timeless. However, There will be no bitching about it.

Posted: Fri Jan 20, 2006 10:47 am
by Chris Johnson
See also Bleeding topic below
http://www.cantr.net/forum/viewtopic.php?t=7467

Seeker wrote:Before I get into "why we should have this" let me explain what it is first:

If someone does damage to you that leaves you with 90% (or more) damage then you would be unable to move without assistance. In other words, unless you get dragged onto a bike you won't be able to move town.
The second part is that once you go past 90% damage you slowly start losing some life, say 1% every two days. The only way to stop this would be to get some healing food.

Now, why we should have this? It makes it more interesting and realistic, I mean, how the hell is a man who's almost dead able to flee town? Plus how's a person supposed to still be alive for a year after his fight despite the fact he has wounds over most of his body?

Posted: Wed Feb 15, 2006 11:11 pm
by west
So will/has natural healing been implemented?

Posted: Wed Feb 15, 2006 11:19 pm
by rklenseth
If it is in the accepted forum it means that the idea has been accepted and will be implemented. At least the current thinking on this is as such. Once it has been moved to the implemented forum that means that the idea has been fully implemented.

Just because it is in the Accepted forum doesn't mean it is a priority of the Programming or Resource Departments though.

Posted: Wed Mar 01, 2006 12:01 am
by Phalynx
Bumpity Bump....

Can it be implemented before my charrie gets another animal attack...

pretty please!

Posted: Wed Mar 01, 2006 1:18 am
by formerly known as hf
Considering that natural healing did once exist, this shouldn't be too difficult to implement?

PLEASE

Posted: Wed Mar 01, 2006 5:40 am
by KVZ
I saw one char that said few days ago that he lost some wounds he had without any healing food... ?

Posted: Wed Mar 01, 2006 5:41 am
by KVZ
*who

Posted: Thu Mar 02, 2006 8:30 pm
by Raist
It was my char ... Maybe he is a wizard hah ;) He had 1 % damage ant it deincreased to 0,5%.