Make resources Dragable.
Posted: Sat Oct 01, 2005 10:43 am
We can almost drag anything.
Why not resources?
Why not resources?
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Antichrist_Online wrote:(ONLY POSTING TO KEEP PEANUT HAPPY)
Do you mean natural collection points or collected resources?
Dee wrote:But if we can drag resources.. Then prisoners can run away from prison...
Someone can pass them the iron needed to make a crowbar then break the lock and run away.
And, how can resources be draggable? It doesn't make sense to me... I mean, you can't drag carrots from under the door... Note is acceptable yes because it's very small.. But carrots? And onions? And iron? No...
Dee wrote:Someone can pass them the iron needed to make a crowbar then break the lock and run away.
Dee wrote:And, how can resources be draggable? It doesn't make sense to me... I mean, you can't drag carrots from under the door... Note is acceptable yes because it's very small.. But carrots? And onions? And iron? No...
Chris Johnson wrote:I don't think Peanut is proposing dragging resources through locked doors, Currently only notes and keys can be dragged through these, no other draggable object can (unless a dragger has a key).
I can see the logic of this suggestion but to be honest the same effect can be achieved picking up, carrying in and dropping . I'd rate this as quite low priority.
The only real difference between dragging and carrying is that you could use this to drag resources into a building to stop access from the outside by filling it up. I'm not sure we'd want that feature
To ProgDept (just an example, not a real problem ... yet)
Help! A newspawn entered one of the open buildings where we've been putting sand into, and then drug it all outside, then into my building! It's FULL! There's no one inside, and no way for anyone to get inside now, so there's nothing we can do about it! Help!
Peanut wrote:Chris Johnson wrote:I don't think Peanut is proposing dragging resources through locked doors, Currently only notes and keys can be dragged through these, no other draggable object can (unless a dragger has a key).
I can see the logic of this suggestion but to be honest the same effect can be achieved picking up, carrying in and dropping . I'd rate this as quite low priority.
The only real difference between dragging and carrying is that you could use this to drag resources into a building to stop access from the outside by filling it up. I'm not sure we'd want that feature
Well i always thought that the players should have a way to drag stuff outside of a building to unclog it. Thus removing the need of staff intervention.