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Inventory Items
Posted: Fri Aug 12, 2005 4:05 pm
by Cookie
Got the idea from my freinds computer game. In it you can buy these bags which hold all your scrolls in to stop clarting up your items page.
We could have something similiar in cantr. For example, put all your notes in it.
I remember a post on stacking coins, instead you could have a bag which held all your coins.
Working like a sub menu, when you click on it.
Posted: Fri Aug 12, 2005 4:13 pm
by SekoETC
But there are enveloped already... Though having pouches for small items and sacks for bigger ones would be cool. But then you could pass them to people and others couldn't see what was in there so it might seem suspicious.
Posted: Fri Aug 12, 2005 4:16 pm
by Cookie
Oh yeh, envelopes. I forgot about them.
Still, coins and stuff.
Posted: Fri Aug 12, 2005 9:58 pm
by formerly known as hf
"A Bag sort of thing in the inventory"
"Backpacks"
On that thread:
jeslange wrote:Backpacks or some other type(s) of bag/pouch/whatever are going to be worked on once programming allows for resource specific storage.
Thanks for the suggestion.
(although that was July '04...)
And there are some more around
Still a good idea though
Posted: Fri Aug 12, 2005 11:29 pm
by Cookie
They're all asking for extra storage. More weight. im not.
I'm suggesting something to tidy your inventory page.
Posted: Sat Aug 13, 2005 12:11 am
by DylPickle
More tabs. Good and bad at the same time I guess.
Posted: Sat Aug 13, 2005 6:19 am
by Anthony Roberts
ACCEPTED, because we were going to do something like this anyway.
However, it probably won't be implemented the way you propose... but who cares, you'd be getting it ANYWAY!
Posted: Sat Aug 13, 2005 7:05 am
by Talapus
Since your last post was sort of vague Anthony, can we please have a clothing bag included in what you are doing? It would take like 500g of leather and hold clothing. All of these extra items of clothing are cluttering up one of my characters inventory (and if it happens to me, it must happen to someone else). He only has like 25 or 30 pieces of extra clothing, but it is only going to be growing, and I always hate having to scroll through two pages of clothing, especially since they are not in any particular order (not even items of the same name are together). On a related note, why are Wool Cloaks the only item that doesn't start with "a" when they are in your inventory?
Posted: Sat Aug 13, 2005 2:27 pm
by Sunni Daez

Great!! And the clothing bag? Wonderful ....I have a charrie who could use one!!
Oh...and Seko...
No one ever reads these things anyway.
I do...and I am somebody!
Posted: Sat Aug 13, 2005 4:13 pm
by Anthony Roberts
As stated in the millions of other threads, no.
Containers can not hold objects. Containers can not hold tools. Containers can not hold clothing. Containers can not hold notes. Containers can not hold houses.
Not yet, anyway. If programmed, SURE, we can make your bag. But not until then, sorry.
Posted: Sat Aug 13, 2005 5:34 pm
by Peanut
Talapus wrote:Since your last post was sort of vague Anthony, can we please have a clothing bag included in what you are doing? It would take like 500g of leather and hold clothing. All of these extra items of clothing are cluttering up one of my characters inventory (and if it happens to me, it must happen to someone else). He only has like 25 or 30 pieces of extra clothing, but it is only going to be growing, and I always hate having to scroll through two pages of clothing, especially since they are not in any particular order (not even items of the same name are together). On a related note, why are Wool Cloaks the only item that doesn't start with "a" when they are in your inventory?
Lol 2 pages?
Try scrolling trough pages full of 600+ indevidual coins

Posted: Sat Oct 08, 2005 10:56 am
by Octavio
Don't forget keyholders! I have a char that had dozens of keys. It's a mess in the inventory. I gave up and dropped most of them in a room.
Re: Inventory Items
Posted: Wed Oct 23, 2013 6:03 pm
by Doug R.
Is this more or less implemented now?
Re: Inventory Items
Posted: Wed Oct 23, 2013 6:08 pm
by SekoETC
Yeah. Moved to implemented.