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Stone Axe

Posted: Tue Jul 12, 2005 5:54 pm
by mortaine
It's a tool so basic, it was used before humans were homo sapiens. It is the quintessential tool of the neolithic era. It was a shaft-less axe, consisting of only a sharp-edged rock, and was used for ten thousand years as the first original all-purpose tool: the stone axe.

Manufacturing:
50 g of stone (if that)
1 day

Uses:
Same as bone knife, can be used for carving and as a hand-held blade, not as efficient perhaps as a steel knife, but efficient enough.

Repair rate:
Repairing a stone axe is like repairing a stone arrowhead; it doesn't take long to chip a new edge into a rock.

Even though I would personally enjoy a type of axe that doesn't require iron (perhaps a stone hatchet in the future, made of a shaft or stick and a stone axe), this fashionable shaft-less axe is more of a carving and chipping tool, suitable for better food collection, carving bone and other materials, scraping, and fighting primitive battles. However, if you are a poor slub spawning in a mountainous area where you have no wood nearby but plenty of stone, your chances of survival dramatically increase if you can fashion even ONE tool without having to kill (usually unsuccessfully) a wild animal with your bare hands for its bones.

Posted: Tue Jul 12, 2005 6:14 pm
by Surly
I would prefer a flint axe... you can't just use any stone for an axe. Believe me... it ain't like a hammer.

Any chnace we can get flint added? It would be on a level with bone tools... easy to make (say 2 turns) but decays very quickly (a few days).

Posted: Tue Jul 12, 2005 6:38 pm
by Lumin
I could see flint breaking with use but not really decaying. I can dig around in my backyard and find arrowheads that are who knows how old and still in decent shape. (not sharp or anything, but that's where repairs come in.)

Posted: Tue Jul 12, 2005 6:43 pm
by Antichrist_Online
I suggested a hafted stone axe shortly after deteriation was added but nothing more was said. The whole point of deteriation was to balance the addition of simple tools. They are cheap but only last a few days, its better to replace them than repair.

Posted: Tue Jul 12, 2005 9:52 pm
by Surly
Lumin wrote:I could see flint breaking with use but not really decaying. I can dig around in my backyard and find arrowheads that are who knows how old and still in decent shape. (not sharp or anything, but that's where repairs come in.)
Are they any use as arrow heads now? No... That's what deterioration is about. The item no longer does what it was supposed to. Deterioration doesn;t necessarily mean the item falls apart... Dulling the edge could be the result.

I would like to see flint as a variant on stone. It'd be a load more useful to most people than bauxite or cobalt (I know both have uses... but I think you get my point).

Posted: Wed Jul 13, 2005 4:52 pm
by west
The Surly Cantrian wrote:
Lumin wrote:I could see flint breaking with use but not really decaying. I can dig around in my backyard and find arrowheads that are who knows how old and still in decent shape. (not sharp or anything, but that's where repairs come in.)
Are they any use as arrow heads now? No... That's what deterioration is about. The item no longer does what it was supposed to. Deterioration doesn;t necessarily mean the item falls apart... Dulling the edge could be the result.


But you're wrong. In cantr, deterioration means EXACTLY that the item falls apart eventually. It doesn't get any less efficient at doing what it's doing; it behaves perfectly well until it crumbles into dust.

I would RATHER see deterioration effect the affect (hee hee) of a tool rather than its ability to eventually disappear, but that's just not how the system works now.

Posted: Wed Jul 13, 2005 5:29 pm
by mortaine
I would RATHER see deterioration effect the affect (hee hee) of a tool


You mean affect the effect.... but yeah. Sure.

My proposal didn't require new resources (flint) to be added or an overhaul of the repairs system. It was just a way to introduce the most absolute basic of tools to the game.

Tomahawk/hafted stone axe is also a good one, but for different purposes.

Posted: Wed Jul 13, 2005 6:17 pm
by Surly
Well... I'll surprise you all and say:

Detioration is poorly thought out, error-ridden and has been implemented without enough thought.

Bet you're surprised to hear me say that...

Anyway, I suppose stone but be okay instead of flint. Everyone seems to object to more resources even though it is more realistic, would stimulate trade and would allow more uniqueness in Cantr.

Let's just stick to implementations that make the game more of a chore shall we? Eventually you'll sap all the fun out, and I'll quit. Then you can implement all the poorly planned changes you want without my criticism... :roll:

Posted: Wed Jul 13, 2005 7:12 pm
by Lumin
As long as new resources will only be put on new lands that my characters will likely never see, than no, I'm not that crazy about the idea. If the stone axe was added it would be a simple tool made out of a common material...but if flint is added it suddenly becomes a simple tool made out of a rare material, and not really worth making.

Posted: Wed Jul 13, 2005 10:31 pm
by Pie
Well, you could just use a sharpening rock to make it. Don't we alredy have those?

Posted: Wed Jul 13, 2005 10:35 pm
by mortaine
A sharpening block would be for sharpening a steel weapon or tool, not for chipping an edge into a piece of rock.

A stone axe should be one of the absolute most basic simple tools available. If you needed a sharpening block to create it, you would need a lot of stone, a mallet, and a *chisel* to create just the sharpening block.

I repeat: A stone axe was created and made by people who weren't even homo sapiens yet. No mallet. No chisel. Just a rock that you chip an edge into, usually with another rock.

Posted: Wed Jul 13, 2005 10:42 pm
by Surly
That sounds like Cantr logic... requiring complex tools to make a simple one... :lol:

Not so bad since they changed the carving knife though... anyway, I'm not sure we need a stone axe. In fact, I'm sure we don't. It's simple... ***g per day without a tool, ***g per day with an axe. Having a stone axe would complicate things. Unless it only gathered ***g per day... but then its almost pointless.

Ah... so there is a use. Okay...

NOTE: See how censoring has reduced this post to a meaningless rant? *sighs* Typical.

Posted: Wed Jul 13, 2005 10:51 pm
by Lumin
At the very least it could be a weapon, about on par with a bone knife. Come on, it's a rock. Rocks are dangerous, even when they're not pointy.

Posted: Wed Jul 13, 2005 10:58 pm
by mortaine
Surly, the point was actually not for it to act like a Cantrian axe, but more like a knife. Since it doesn't have a haft, it wouldn't make sense for it to help collect something like, say, wood, but it would help as a basic weapon/tool, similar to a bone knife, except you wouldn't have to pummel a bunny rabbit to get one as an unlucky newspawn.

With the new wiki, you no longer have to censor in that manner.

Posted: Thu Jul 28, 2005 11:49 pm
by PRUT
Stone axe is a good idea. It's should be basic tool/weapon for stone/bone era (similar to sledgehammer) because steel is hard to produce.