Page 3 of 4

Posted: Mon Oct 23, 2006 8:36 pm
by Marian
Sicofante, I think he meant cinnamon rolls. I think. It's hard to tell though.

And Seko, even seperately's better then nothing. Like you could have two handkerchiefs that take the exact same amount of cloth, tools, and time, only one is listed under 'hats' and is described as being worn in the hair.

Posted: Tue Oct 24, 2006 12:06 pm
by Sicofonte
Thanks, Marian :)
lol

Posted: Sun Apr 29, 2007 5:25 pm
by ewerhof
Pie wrote:better descriptions of people first. like, he is about five feet tall, or, he has a bronz tan, or, she has goldin yellow hare, or somthing like that. and musicle instruments would be very nice.



_____________________


pie will rule you all.


I like this! I want some help with the character I'm talking to.
"Oh, nice hair! I Like that black color."
"I'm blond...."

Posted: Sun Apr 27, 2008 9:36 am
by Bigato
uh!!! I would really love all this!!!

If the figurines have a descriptions... they could be used anywhere... like little silver stars, or glass fishes as beads hanging from the hair... :)

ufff... I WANT IT!!!

Posted: Thu May 01, 2008 7:28 pm
by SekoETC
Oh, I just got an idea related to this topic. If combs and brushes were impossible to repair, as they are in real life but either only deteriorated through use (which would require them to be usable somehow) or deteriorated very slowly if made of pricey materials. Heh, if we don't want to bother ProgD with this, how about giving them hit:0? But then again, if people would use them for battle training, that wouldn't be good. But anyway, "you attack someone using a comb" would be mildly hilarious. Maybe the combat code could be somehow recycled, just skipping the force selection stage and assuming 0 each time, and maybe rewriting the event. If force was 0, it wouldn't give anyone skill points.

Posted: Fri May 02, 2008 3:12 am
by joo
Combs should be wearable items, in the same slot as hats. But the prerequisite would be an afro, which is a two-year passive project, "Growing an Afro," which follows the creator around wherever he (or she) goes.

Posted: Thu Jun 19, 2008 5:08 am
by Evelyn
And why not makeup...????

We can make black eyeliners with coal (like "kohl", hindi style)
Green with spinaches
Red with strawberries
Blue or purple with raspeberries

Mixing strawberries with animal grease you can make a lipstick!
Drying strawberries you can make a blush!
Drying spinaches and grinding it you can make a green eyeshadow...
And apothecary mixtures can be fragances, besides of poisons hehehe...

Well, just a few examples...

Posted: Thu Jun 26, 2008 11:40 am
by Laura_
and what about the soap? 8)

Posted: Sun Jan 25, 2009 3:48 pm
by SekoETC
Bump. Just implement combs, okay? They don't have to be visible or usable, just something you can make and own and use for rp.

Posted: Sun Jan 25, 2009 4:10 pm
by *Wiro
Yeah, that's what I've been thinking about a LOT of things. Not everything has to have a "real" purpose :S

I'd love combs. And hairbrushes. :3

Posted: Fri Aug 28, 2009 8:03 pm
by Elros
SekoETC wrote:Bump. Just implement combs, okay? They don't have to be visible or usable, just something you can make and own and use for rp.


*BUMP*

Has this already been implemented? If not I will work up something.

Posted: Fri Aug 28, 2009 9:10 pm
by *Wiro
As far as I know it hasn't. Would love to see this implemented.

Posted: Fri Aug 28, 2009 9:42 pm
by Piscator
Okay... will that be an action item as it is intended for dice and pipes? "You see XY combing herself"?

Posted: Fri Aug 28, 2009 9:48 pm
by theguy
Piscator wrote:Okay... will that be an action item as it is intended for dice and pipes? "You see XY combing herself"?


If possible I say yes

Posted: Fri Aug 28, 2009 10:01 pm
by Piscator
It's probably not even a question that has to be decided now. Such things could be added later.

How about jade, tortoise shell and wood as materials? Perhaps not bone, there are already too many bone items.