Page 2 of 2

Posted: Thu Jun 08, 2006 11:40 pm
by Frits
I'm not sure about the exact game mechanics but i think adding a clock will allow strategic players to time their way exactly around possible problems. Thus lending an unfair advantage over players who only log in once per day. I suppose projects finish at the strike of the cantrminute and so would other random events that are generated by the game.
- i could give an example but even that would lend an unfair advantage!

Posted: Fri Jun 09, 2006 12:24 am
by Solfius
Frits wrote:I'm not sure about the exact game mechanics but i think adding a clock will allow strategic players to time their way exactly around possible problems. Thus lending an unfair advantage over players who only log in once per day. I suppose projects finish at the strike of the cantrminute and so would other random events that are generated by the game.
- i could give an example but even that would lend an unfair advantage!


All this by copying the clock displayed on every character page and on the player page where the only difference is that it is displayed on the Cantr homepage?

Posted: Fri Jun 09, 2006 1:11 am
by Frits
A running clock, yes i can.

Oh! i see there is another thread, someone coded a cantrclock, i haven't read that.