Many voices here sound anti-big-town. I disagree. Cantr has a shrinking population in a huge world. If you spawn in a big town, it's easy to walk to a small or empty town, even on one of the main islands. If you spawn in the middle of nowhere, getting to a population center could be very difficult.
However interesting your small town may be right this second, it probably won't be a year from now. Few characters live past thirty. Towns need new blood, and splitting that over a thousand little towns is suicide for Cantr.
Opting out of attracting spawns
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- Chris
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Re: Opting out of attracting spawns
I'm not anti-big town... I just think it would be fun for Cantr vets to be able to spawn a wilderness character that literally ends up having to experience the primitive part of this game. To have to play Cantr as a survival game in a way.
- prometheus
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Re: Opting out of attracting spawns
Neither of you are very clear (at least to me) on where you stand on the issue.
- Marian
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Re: Opting out of attracting spawns
Chris wrote:However interesting your small town may be right this second, it probably won't be a year from now. Few characters live past thirty. Towns need new blood, and splitting that over a thousand little towns is suicide for Cantr.
Every time I see somebody going off alone to 'start their own town' I just have to roll my eyes a little, because of exactly this.
And when they put down a law note it's just adorable.
- HFrance
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Re: Opting out of attracting spawns
Yes to both. Anything to save Cantr II, urgently.
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
- Money
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Re: Opting out of attracting spawns
Supporting both though I think the automatic is more important. Activity should be rewarded, activity is what new players should see and the automatic would accomplish both.
- Jos Elkink
- Founder Emeritus
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Re: Opting out of attracting spawns
Great ideas. Moved to accepted suggestions.
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Re: Opting out of attracting spawns
How would this work? Would there be a simple option for it, or is there an item that you use that disables it for some time? It could be a good use for all the rubber that's just laying around.
- Greek
- Programming Dept. Member/Translator-Polish
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Re: Opting out of attracting spawns
It's an OOC thing, so why should IC item affect that?
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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