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Keychains

Posted: Sat Sep 29, 2012 8:09 pm
by Bmot
I'd like to re-suggest keychains... (Already been suggested before, a couple of times, but in the suggestions archives now)

Just like envelopes, but for keys, was what I was thinking of. So, you start a keychain, which you can label, then 'fill' with keys.

Re: Keychains

Posted: Sat Sep 29, 2012 8:57 pm
by Mr. Bones
Would be good for me because some of my characters have so many. I'd like to be able to separate vehicle keys from house keys and the like.

Re: Keychains

Posted: Sat Sep 29, 2012 9:05 pm
by guilletierno
keys can be stored in any container. i like keychain as a container displayed on keys view. maybe 50 grams weight and 100 grams (10 keys) capacity



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this one is make on leather and metal (iron, tin, cooper, brass, steel, or any other)

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just metal

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metal and wood (i imagine currents key-tabs on this shape)

Re: Keychains

Posted: Sun Sep 30, 2012 6:37 am
by Bmot
I was really not thinking about needing resources to make one... Or maybe just 10 grams of iron, but then you can just hang as many keys on it as you want. And tagging will be just like with keys --> free. Because, why -can- you tag keys for free, but wouldn't be abled to do it with keychains?

Re: Keychains

Posted: Sun Sep 30, 2012 7:59 am
by viktor
it would make sense for a keychain to be cheap and easy to lable, like a key.

Re: Keychains

Posted: Tue Sep 01, 2015 9:30 pm
by Bmot
This was implemented quite a while ago :P