I'd like to re-suggest keychains... (Already been suggested before, a couple of times, but in the suggestions archives now)
Just like envelopes, but for keys, was what I was thinking of. So, you start a keychain, which you can label, then 'fill' with keys.
Keychains
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- Bmot
- Game Mechanics Chair / HR/PD Member
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- Joined: Sat Jun 30, 2012 3:59 pm
- Location: The Hague - Netherlands
Keychains
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
- Mr. Bones
- Posts: 600
- Joined: Sun Oct 15, 2006 7:48 pm
- Location: Alabama
Re: Keychains
Would be good for me because some of my characters have so many. I'd like to be able to separate vehicle keys from house keys and the like.
- guilletierno
- Posts: 610
- Joined: Fri Apr 11, 2008 2:26 pm
- Location: San Bernardo, Chile
Re: Keychains
keys can be stored in any container. i like keychain as a container displayed on keys view. maybe 50 grams weight and 100 grams (10 keys) capacity
this one is make on leather and metal (iron, tin, cooper, brass, steel, or any other)
just metal
metal and wood (i imagine currents key-tabs on this shape)
this one is make on leather and metal (iron, tin, cooper, brass, steel, or any other)
just metal
metal and wood (i imagine currents key-tabs on this shape)
El vino viene cantando desde la tierra,
baja del cerro hecho agua,
y en una raíz se queda,
y sube por una camino que se llama enredadera,
parra, parrón, vid, mil hojas, verde sombra o como quieras.
baja del cerro hecho agua,
y en una raíz se queda,
y sube por una camino que se llama enredadera,
parra, parrón, vid, mil hojas, verde sombra o como quieras.
- Bmot
- Game Mechanics Chair / HR/PD Member
- Posts: 2631
- Joined: Sat Jun 30, 2012 3:59 pm
- Location: The Hague - Netherlands
Re: Keychains
I was really not thinking about needing resources to make one... Or maybe just 10 grams of iron, but then you can just hang as many keys on it as you want. And tagging will be just like with keys --> free. Because, why -can- you tag keys for free, but wouldn't be abled to do it with keychains?
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
- viktor
- Posts: 938
- Joined: Sat Apr 03, 2004 8:36 pm
- Location: winnipeg, manitoba, canada
Re: Keychains
it would make sense for a keychain to be cheap and easy to lable, like a key.
- Bmot
- Game Mechanics Chair / HR/PD Member
- Posts: 2631
- Joined: Sat Jun 30, 2012 3:59 pm
- Location: The Hague - Netherlands
Re: Keychains
This was implemented quite a while ago
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
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