Poisoned drink!

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Poison?

Yes!
34
71%
No!
13
27%
...
1
2%
 
Total votes: 48
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Leinades
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Poisoned drink!

Postby Leinades » Tue Sep 25, 2012 4:40 pm

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Poisoned Drink A aka Coffee/Brown Coffe/Nature Juice (+chosen by the player+) (homemade): alcohol, mud, coffee cherries (-1 to -5 hp)

Poisoned Drink B aka Ginger juice/Ginger vodka/Energy Juice(professional): alcohol, ginger, mushrooms (-6 to -15 hp)

Poisoned Drink C aka Lemon Cold Tea/Lemon juice/Tea (deadly): alcohol, phosphorus, lemon juice, dry tea (from -16 to -50 hp)

Poisoned Drink D aka Sacred drink (ending all): water and phosphorus (from -98 to -100 hp)
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Vega
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Re: Poisoned drink!

Postby Vega » Tue Sep 25, 2012 5:48 pm

We'd need tea and coffee and all that to be able to be drink before... But I like it. :twisted:
Quebec Lima Delta November
Something like a story
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Bmot
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Re: Poisoned drink!

Postby Bmot » Tue Sep 25, 2012 6:15 pm

I like it! Though how do you make it clear what's what? I mean, you've got tea, and poisoned tea, so to speak... Can only the person who made the poison know it's poison, or the one who receives it, too? The player, at least, of course...
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
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guilletierno
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Re: Poisoned drink!

Postby guilletierno » Tue Sep 25, 2012 7:00 pm

Ah, dear Juliet,
Why art thou yet so fair? shall I believe
That unsubstantial death is amorous,
And that the lean abhorred monster keeps
Thee here in dark to be his paramour?
For fear of that, I still will stay with thee;
And never from this palace of dim night
Depart again: here, here will I remain
With worms that are thy chamber-maids; O, here
Will I set up my everlasting rest,
And shake the yoke of inauspicious stars
From this world-wearied flesh. Eyes, look your last!
Arms, take your last embrace! and, lips, O you
The doors of breath, seal with a righteous kiss
A dateless bargain to engrossing death!
Come, bitter conduct, come, unsavoury guide!
Thou desperate pilot, now at once run on
The dashing rocks thy sea-sick weary bark!
Here's to my love!
*Drinks*
O true apothecary!
Thy drugs are quick. Thus with a kiss I die.
El vino viene cantando desde la tierra,
baja del cerro hecho agua,
y en una raíz se queda,
y sube por una camino que se llama enredadera,
parra, parrón, vid, mil hojas, verde sombra o como quieras.
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freiana
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Re: Poisoned drink!

Postby freiana » Tue Sep 25, 2012 7:17 pm

I really wonder how many real Romeo-and-Juliet scenarios we would get with this... I really like the idea and the things that could be done with it.
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
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nateflory
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Re: Poisoned drink!

Postby nateflory » Tue Sep 25, 2012 10:12 pm

....and suddenly all those requests for "can't we PLEASE suicide at will, for the RP?" requests (me included) are cheering?!

Because honestly, this is a very nice way of handling that situation. Needs resources and prior planning, of course, so definitely not a "well I'm having a bad day, I quit" sort of feature, if this is accepted. :D
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Mr. Bones
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Re: Poisoned drink!

Postby Mr. Bones » Wed Sep 26, 2012 10:30 pm

I like that we could have some Socrates style executions as well. Giving the offender an opportunity to die with some honor rather than being hacked down with dull swords and battle axes.
Nalaris
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Re: Poisoned drink!

Postby Nalaris » Thu Sep 27, 2012 1:17 am

It sounds pretty good, but I think it needs a bit of fleshing out. Do you need some kind of container for this, or are you assumed to have one on hand the same way we all have infinite paper and ink for notes? How long should these take to make? Is it possible to put more than one dose in the same bit of food or drink, and increase the odds that it will be detected that way? Can an existing skill be used to determine your odds of detecting a poison, and if not, should one be added for that purpose?
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Leinades
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Re: Poisoned drink!

Postby Leinades » Sun Nov 25, 2012 2:27 pm

RD is not interested? :<
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*Wiro
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Re: Poisoned drink!

Postby *Wiro » Mon Nov 26, 2012 5:42 pm

Does the code currently support something like this?
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Doug R.
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Re: Poisoned drink!

Postby Doug R. » Mon Nov 26, 2012 5:45 pm

The most basic implementation of this would be creating new food that causes negative health. If the code doesn't currently support it, I don't see how it would be hard to make it do so.
Hamsters is nice. ~Kaylee, Firefly
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Doug R.
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Re: Poisoned drink!

Postby Doug R. » Mon Nov 26, 2012 8:38 pm

First, there seems to be a rumor flying around that I accepted this suggestion in haste. However, it's two months old and has clear majority support.

Second, Greek says the easiest way to implement this is to have poison increase hunger and have the person die of starvation. The odd thing is, even if we had it increase damage, it would still say the person died of starvation. Is there anyone out there that would not use poison simply because of the listed cause of death?
Hamsters is nice. ~Kaylee, Firefly
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freiana
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Re: Poisoned drink!

Postby freiana » Mon Nov 26, 2012 8:53 pm

Actually I would be more likely to use it... Because it increases the secrecy of it. Nobody can even -see- it was poison if they weren't around at the time of death!
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
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Vega
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Re: Poisoned drink!

Postby Vega » Mon Nov 26, 2012 9:55 pm

- Oh, I'm hungry, have you got some food?
- Suuuuure... take some of this soup and some wine too!

*You see hungry char die of starvation.*

- Oh, my... *Evil laugh.*




I don't mind the starvation.
Quebec Lima Delta November
Something like a story
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*Wiro
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Re: Poisoned drink!

Postby *Wiro » Mon Nov 26, 2012 9:56 pm

I honestly don't care what the game says happened. Starvation is perfectly fine. The result is still the same.
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