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Re: EchoMan's New Player Newspawn Planet

Posted: Wed Mar 13, 2013 4:12 pm
by HFrance
freiana wrote:
HFrance wrote:Stop it.

Thank you for letting me have my opinion, too. :roll:

The civilized way would give me time to apologize, saying it was not my intention to offend you. It's what I do now.

Re: EchoMan's New Player Newspawn Planet

Posted: Sat Apr 06, 2013 4:28 am
by pancakes
I volunteer for English, Spanish and French.

Re: EchoMan's New Player Newspawn Planet

Posted: Tue Apr 09, 2013 8:16 am
by Rugila
I can volunteer for Finnish village. :)

Re: EchoMan's New Player Newspawn Planet

Posted: Wed Jun 12, 2013 3:40 am
by Black Canyon
In light of a few random events in game, I thought it might be a good time to bump this thread :roll:

Re: EchoMan's New Player Newspawn Planet

Posted: Wed Jun 12, 2013 8:54 am
by freiana
Black Canyon wrote:In light of a few random events in game, I thought it might be a good time to bump this thread :roll:

I have been thinking exactly the same.

Re: EchoMan's New Player Newspawn Planet

Posted: Wed Jun 12, 2013 10:08 am
by EchoMan
I'm extremely choked with work and IRL commitments and a serious lumbago issue at the moment, so I have no time. GreeK is the only one actively coding at the moment. I hope to get some more time for Cantr soon though, but no promises.

Re: EchoMan's New Player Newspawn Planet

Posted: Wed Jul 10, 2013 8:38 am
by Conti
i commit for spanish.


In some Mud there something like this.

Re: EchoMan's New Player Newspawn Planet

Posted: Thu Apr 17, 2014 7:32 pm
by Greek
I've started work on this task a few weeks ago, but it's very complicated.
I hope to finish it in a few months. ;)

Re: EchoMan's New Player Newspawn Planet

Posted: Thu Apr 17, 2014 9:13 pm
by kicking jay
Thanks! I can't wait to help new players get into the game. Is it going to be implemented as a small, very distant island, an unconnected portion of an existing continent, or an entirely different world map?

Re: EchoMan's New Player Newspawn Planet

Posted: Thu Apr 17, 2014 9:29 pm
by Greek
A completely different game server, located on a separate subdomain like http://something.cantr.net

Out of two complicated solutions, it's the easier one.

Glad you are willing to help :)

Re: EchoMan's New Player Newspawn Planet

Posted: Sat Apr 19, 2014 5:59 pm
by Black Canyon
This is awesomely exciting! :D

Re: EchoMan's New Player Newspawn Planet

Posted: Sat May 03, 2014 11:28 am
by NostalgicMelody7
What?! This is going to be a thing?!
*Takes the biggest breath in the world ever, stealing everyone's oxygen*
YEEEEEEEEEEEEEEEEEEEEEEEEES
Count me in! :D

Re: EchoMan's New Player Newspawn Planet

Posted: Sat May 03, 2014 11:24 pm
by Failproofmidget
When is this coming out/being implemented?
Also, players should be given the option to spawn a character there who can help out.

Re: EchoMan's New Player Newspawn Planet

Posted: Fri May 30, 2014 6:14 pm
by Greek
Failproofmidget wrote:When is this coming out/being implemented?

It will be implemented when it will be finished.

Re: EchoMan's New Player Newspawn Planet

Posted: Fri Jun 13, 2014 1:37 pm
by Greek
Addicted wrote:I've been meditating on this idea and put some thoughts up for discussion. I've played many games with all sorts of training and tutorials etc. One recent one had a training area and I learned a bit there before playing. It was very useful for the mechanics and user interface, but I also learned the game culture and etiquette.

*An advantage is the many who find it's not for them won't disrupt the game. (Sleeper newspawn reduction)
* It's easier to learn and make mistakes - less intimidating. Although that does add to the experience. (Being dragged to jail for playing with the machines or pretending to sing Michael Jackson was fun wasn't it?)
* It's not as intense or drama based as the real game and some might leave before they get a real cantr experience. (yes I know this varies with where you spawn and when)
* Make it optional and recommended? Many will opt to do it if it's explained in an introductory spiel.
* Make it clear if this character is temporary and for practicing with that they need to start again in game. Then they will limit the investment to this character and use it to explore and test boundaries.
* Perhaps allow the player to decide when they are ready to play for real?
* Have trained and experienced players as teachers and let them feel free to collaborate to improve the first experience, obviously within guidelines etc.
* Have limited towns and shorter travel times etc. Have limited functions if it helps.

* A transferred character will never work IMO. The new town will be unlike the old and the other characters too.
* Don't use this as a screening tool, screening is in place already and I can't see how this will be advantageous to that process. Surely banned players and idiots, although a headache and worse to staff, are not so numerous?

I've finally spent some time to read the whole thread again.

I think this post is the best summary and it's the closest to the model that will be implemented.