Domestication of Animals
Posted: Tue Apr 13, 2004 10:23 am
With regards to domestication of animals, each animal would require a different type of building.
Chickens would require a chicken coop, horses would require a stable, cows would require a Dairy.
Alternativley you could just build a building and have seperate "stations" for each animal.
You could build a nest, allowing the chicken to lay a certain amount of eggs per day. There would be seperate Milking stations and Seperate Areas for horses.
Horses could be given a saddle (including all nessisary horse riding equipment) and be ridden with relative haste.
It should be made possible to fight from horseback, decreasing the damage done to you, or increasing the defence, and making each of your attacks more dangerous (but not by much, say 10% of it's original strength, not including bows)
With reguards to catching animals, you would need a "Capture animal" button. When this button is pressed the animal will immediately try to escape, and will make an attempt every game hour.
You could then have, as a form of project, the "Tame Animal". This could take half a day, with the animal still trying to make regular escapes.
The taming could be helped by coaxing it with food, bearing in mind of corse that horses will be much harder to catch than chickens.
After they have been tamed, the new found owner can use a button simmilar to the "pull" action, leading it into the respective building, and it's station.
After the animal has been placed in it's home, it will require food. Each station can be alloted a set amount of food, to be consumed at the animals Leasure. If the animal runs out of food it will stop producing eggs or milk, or in the case of horses, it will only have a percentage speed equal to that of its current strength. Of course you must bear in mind that the animals that I have used as examples here will only eat certain types of food.
Animals should not be coaxed to breed by the player, but if they are left to run rampant inside the building they are being help in, the player may notice a new horse all of a sudden.
In the case of chickens, you could not collect the eggs and leave them, and maybe 10 or 20% of eggs may give birth to a new chicken.
So there you have it. If you feel I've left anything out, let me know.
Chickens would require a chicken coop, horses would require a stable, cows would require a Dairy.
Alternativley you could just build a building and have seperate "stations" for each animal.
You could build a nest, allowing the chicken to lay a certain amount of eggs per day. There would be seperate Milking stations and Seperate Areas for horses.
Horses could be given a saddle (including all nessisary horse riding equipment) and be ridden with relative haste.
It should be made possible to fight from horseback, decreasing the damage done to you, or increasing the defence, and making each of your attacks more dangerous (but not by much, say 10% of it's original strength, not including bows)
With reguards to catching animals, you would need a "Capture animal" button. When this button is pressed the animal will immediately try to escape, and will make an attempt every game hour.
You could then have, as a form of project, the "Tame Animal". This could take half a day, with the animal still trying to make regular escapes.
The taming could be helped by coaxing it with food, bearing in mind of corse that horses will be much harder to catch than chickens.
After they have been tamed, the new found owner can use a button simmilar to the "pull" action, leading it into the respective building, and it's station.
After the animal has been placed in it's home, it will require food. Each station can be alloted a set amount of food, to be consumed at the animals Leasure. If the animal runs out of food it will stop producing eggs or milk, or in the case of horses, it will only have a percentage speed equal to that of its current strength. Of course you must bear in mind that the animals that I have used as examples here will only eat certain types of food.
Animals should not be coaxed to breed by the player, but if they are left to run rampant inside the building they are being help in, the player may notice a new horse all of a sudden.
In the case of chickens, you could not collect the eggs and leave them, and maybe 10 or 20% of eggs may give birth to a new chicken.
So there you have it. If you feel I've left anything out, let me know.