Animal Taming
Posted: Mon Jun 06, 2011 3:47 am
I'm pretty sure this has been brought up numerous times before in one way, shape or form - but I'm going to post about it again because I'm not certain if anyone has suggested it quite in the same way as I plan to. Simply put: animal taming.
I basically just want to suggest one additional option when hunting animals, and a new skill to go with it. Currently when you hunt, you have the option of attacking a group (to kill an individual) with a weapon, and you have the option to set the force you want to use. I'm proposing that in addition to force, another option exist in the bubble list - Tame. When choosing this, you forgo actually attacking the animal and are instead echoed with "You attempt to tame a mouflon." or etc. Taming would be variable and probably work off animal aggressiveness - the more aggressive an animal, the less likely you'll be able to tame it. Failed taming attempts will result in that animal immediately attacking the person attempting to tame it - either a normal animal attack, or one that deals additional damage.
Now, say you do manage to tame an animal - what then? The only way a tamed animal and a domesticated animal would differ would be in name (a mouflon vs. a domesticated mouflon in the hunting menu) and the fact that the domesticated animals wouldn't migrate (ie, they would only vanish due to old age or over hunting) or attack characters like their wild counterparts.
Example: 20 bighorn sheep
Failure to tame: 1 bighorn sheep attacks you. 20 bighorn sheep remain.
Successfully tamed: 1 bighorn sheep becomes domesticated. Produces in hunting menu:
19 bighorn sheep
1 domesticated bighorn sheep
Migration would only affect the undomesticated sheep.
Characters could roleplay penning up the domesticated sheep, etc. It'd make roleplaying pets, etc., easier.
Taming would take up hunting for that day - so if you try to tame an animal and fail, you cannot immediately attack it, either.
Certain animals should be untameable - or have a chance every day, week, whatever, to revert to wild nature - or both: tigers, wolves, elephants.
I basically just want to suggest one additional option when hunting animals, and a new skill to go with it. Currently when you hunt, you have the option of attacking a group (to kill an individual) with a weapon, and you have the option to set the force you want to use. I'm proposing that in addition to force, another option exist in the bubble list - Tame. When choosing this, you forgo actually attacking the animal and are instead echoed with "You attempt to tame a mouflon." or etc. Taming would be variable and probably work off animal aggressiveness - the more aggressive an animal, the less likely you'll be able to tame it. Failed taming attempts will result in that animal immediately attacking the person attempting to tame it - either a normal animal attack, or one that deals additional damage.
Now, say you do manage to tame an animal - what then? The only way a tamed animal and a domesticated animal would differ would be in name (a mouflon vs. a domesticated mouflon in the hunting menu) and the fact that the domesticated animals wouldn't migrate (ie, they would only vanish due to old age or over hunting) or attack characters like their wild counterparts.
Example: 20 bighorn sheep
Failure to tame: 1 bighorn sheep attacks you. 20 bighorn sheep remain.
Successfully tamed: 1 bighorn sheep becomes domesticated. Produces in hunting menu:
19 bighorn sheep
1 domesticated bighorn sheep
Migration would only affect the undomesticated sheep.
Characters could roleplay penning up the domesticated sheep, etc. It'd make roleplaying pets, etc., easier.
Taming would take up hunting for that day - so if you try to tame an animal and fail, you cannot immediately attack it, either.
Certain animals should be untameable - or have a chance every day, week, whatever, to revert to wild nature - or both: tigers, wolves, elephants.