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Re: Chandeliers

Posted: Sun Apr 03, 2011 7:34 pm
by DylPickle
alf wrote:There are 2 different types of Chandeliers available for indoors construction:

http://wiki.cantr.net/index.php/Iron_chandelier
http://wiki.cantr.net/index.php/Tin_chandelier

Plus 2 different types as holdable objects:
http://wiki.cantr.net/index.php/Silver_candelabra
http://wiki.cantr.net/index.php/Copper_lantern

:mrgreen:


"No real use"? Can you change that to "Can be used to pimp out your sweet ass crib?" :p

Re: Chandeliers

Posted: Sun Apr 03, 2011 8:13 pm
by Pilot
:lol:

Please lend me a hand and put there what you see fit. My eyes are tired for now.

Re: Chandeliers

Posted: Mon Apr 04, 2011 1:36 pm
by Theda
¡Yes! -dances happy- :mrgreen: :mrgreen: :mrgreen:

...and...

Thanks!!! You've made me smile :D :D :D

Re: Chandeliers

Posted: Mon Apr 04, 2011 1:59 pm
by Addicted
I want an invite to Theda's characters houses. :D

Re: Chandeliers

Posted: Mon Apr 04, 2011 2:00 pm
by EchoMan
I have been (I think). It was very nice. :)

Re: Chandeliers

Posted: Mon Apr 04, 2011 2:04 pm
by Surly
But dark, I assume? :wink:

Re: Chandeliers

Posted: Mon Apr 04, 2011 2:15 pm
by Theda
Addicted wrote:I want an invite to Theda's characters houses. :D


Invited!! :D

EchoMan wrote:I have been (I think).


It's true (I think) :mrgreen:

Surly wrote:But dark, I assume? :wink:


No, always there are fireplaces and candles with fire lit. :wink:

Re: Chandeliers

Posted: Mon Apr 04, 2011 2:25 pm
by SekoETC
I would suggest a project for burning candles in the lanterns and candelabras. Automated project, requiring a certain amount of candles depending on the size. The candles should probably be unlit when added since the project would only start advancing once all of them have been added, so it would make sense that they were only considered lit once they're all in. With the current mechanics it would say in use when there was a project started, but maybe it wouldn't be so difficult to change the code to make it to say "partially set up" when there's a project but not enough candles, and "lit" when there are enough.

Also a crystal chandelier using glass beads and other kind of glass (I'm not sure if bars or window glass would be more appropriate) would be nice.

Re: Chandeliers

Posted: Mon Apr 04, 2011 2:33 pm
by Theda
That's great, Seko :D

Re: Chandeliers

Posted: Wed Dec 14, 2011 4:45 pm
by daniel87
SekoETC wrote:I would suggest a project for burning candles in the lanterns and candelabras. Automated project, requiring a certain amount of candles depending on the size. The candles should probably be unlit when added since the project would only start advancing once all of them have been added, so it would make sense that they were only considered lit once they're all in. With the current mechanics it would say in use when there was a project started, but maybe it wouldn't be so difficult to change the code to make it to say "partially set up" when there's a project but not enough candles, and "lit" when there are enough.

Also a crystal chandelier using glass beads and other kind of glass (I'm not sure if bars or window glass would be more appropriate) would be nice.


I couldn't agree more, that's a great suggestion.