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Posted: Thu Apr 16, 2009 1:25 pm
by Drael
+1 any ne trade is good trade.

Posted: Fri Aug 14, 2009 8:07 pm
by Elros
Just to give everyone a update on this Suggestion, I added all of the following pipes into the database a few weeks ago and as soon as ProgD makes it where they will show a event like an instrument when used(You see John smoking a wooden pipe.) then they will be available for you to make in game:

carved wood pipe
raws:wood>200;days:2;tools:carving knife

corncob pipe
raws:wood>100,corn>300;days:2;tools:carving knife

calumet
raws:clay>100,reed>50,feathers>50;days:2
hasobject:kiln

Posted: Fri Aug 14, 2009 8:46 pm
by Arenti
Do they require anything in it before you can use the pipes?

Posted: Fri Aug 14, 2009 10:04 pm
by *Wiro
Probably not, Arenti. That's up to the RP. Anyway, awesome. I saw this topic and was like "Hm, when will they finally add those?" and smiled when I opened the topic. :)

Posted: Sat Aug 15, 2009 3:17 am
by Elros
Wiro is right, they do not use any resources. They operate very similar to a instrument. You will carry them and press a "smoke" button in the inventory and it will display a message just like the instrument.

:) I am glad you are happy about it Wiro. I have been adding a lot of RP items the last few weeks. I have all of the flower bouquets in the game and available now as well.

Posted: Sat Aug 15, 2009 10:00 am
by *Wiro
*gives Elros a cookie* :D

Posted: Sat Aug 15, 2009 10:03 am
by Elros
*Wiro wrote:*gives Elros a cookie* :D


:D

Re: Pipes and smoking

Posted: Fri Jan 14, 2011 11:28 am
by EchoMan
These items are manufacturable in game. There is no magic button to "smoke the pipe" but they can still be used to roleplay smoking.

Re: Pipes and smoking

Posted: Sat Jan 15, 2011 4:26 pm
by Diego
EchoMan wrote:These items are manufacturable in game. There is no magic button to "smoke the pipe" but they can still be used to roleplay smoking.
Where? Can't find 'em.

Re: Pipes and smoking

Posted: Sat Jan 15, 2011 5:43 pm
by Tincho
Semi-finished products