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Posted: Fri Jan 01, 2010 9:34 pm
by Piscator
Hmm. Right, this suggestion has not exactly been implemented, but the problem behind the suggestion has been solved, so what the heck...?

Posted: Tue Jan 05, 2010 1:54 am
by Cogliostro
Know what, guys, you should change it back to how it was for, what, 10 years or something now. That worked OK for everyone, and it doesn't fly to just change the economic ratio for arbitrary items whenever you feel like.

Or maybe, if you're really crazy about this, you should go and make every pile of cotton already in the game twice its current size. That'd be fair and square, otherwise you have just made people's long cotton labours worth 1/2 of what they were worth a day ago - for no reason.

Posted: Tue Jan 05, 2010 11:05 am
by Ice-Man
You can just blame it on drought or something like that.

Posted: Sat Jan 09, 2010 9:15 pm
by redRob
I've always ~hated~ gathering cotton. It's unbelievably slow. I don't really care about the reality of the situation when it comes to something like cotton, or the feelings of the established players when it comes to time spent already gathering it. Perhaps you can shed a few tears on your massive piles of iron and steel, and wipe it away with your fifty steel battle axes....

Way to go, staff, please implement this somehow!