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Re: Dissasembly
Posted: Sun Mar 07, 2010 6:28 pm
by Ronja Rotschopf
it is possible to cancel such a project in the middle. I don't know if it was intended, but it is real cancelling (if you cancelled it by mistake you still have to start from 0% again)
Re: Dissasembly
Posted: Sun Mar 07, 2010 7:29 pm
by Piscator
Yes, it was intended this way. Disassembling a machine takes as long as assembling, so you have plenty of time to revoke a sabotage project. You also need tools to take a machine apart, so newspawns won't be able to destroy all but the simplest machines.
Re: Dissasembly
Posted: Sun Mar 07, 2010 9:07 pm
by Eferska
I take it you are saying that anyone can stop the dissasembly project, and not just the person who initiated it, right?
Re: Dissasembly
Posted: Sun Mar 07, 2010 10:20 pm
by Snake_byte
Yes. As long as no one is currently working on it.
Re: Dissasembly
Posted: Mon Mar 08, 2010 12:14 am
by BZR
... and the initiator is not in the same location
Re: Dissasembly
Posted: Mon Mar 08, 2010 2:15 am
by Snake_byte
Doesn't that present a problem...? You'd have to drag the initiator out of the room before you can cancel it?
Re: Dissasembly
Posted: Mon Mar 08, 2010 3:01 am
by Eferska
Yes, this would not be good especially with peaceful towns that do not like to drag people around.
And what of the outdoor machinery. It would now seem every town would have to make a law banning the dissasembling of public machinery, or travellers could simply run off with parts of spits and stone tables.
Re: Dissasembly
Posted: Mon Mar 08, 2010 9:22 am
by BZR
If you can drag him out of the project you can as well drag him somewhere.
Re: Dissasembly
Posted: Fri Mar 19, 2010 8:33 pm
by Mafia Salad
Do you get any or all of the resources back when you disassemble something? Or does it just clear up the objects page?
Re: Dissasembly
Posted: Fri Mar 19, 2010 9:36 pm
by Piscator
You should get half your resources back by default, but we are able to define higher or lower values, too.
Re: Dissasembly
Posted: Sun Mar 21, 2010 8:01 am
by Tincho
I believe that if we recover only 50% of the materials, the projects should take half the time.
Re: Dissasembly
Posted: Sun Mar 21, 2010 8:54 am
by EchoMan
If it takes half the time, it become too easy to be a resource thief from disassembly imho.
Re: Dissasembly
Posted: Mon Mar 29, 2010 1:46 pm
by kapasakius
I assume that you plan to allow sign disassembly too, am I right?
Re: Dissasembly
Posted: Mon Mar 29, 2010 2:05 pm
by Piscator
Eventually, yes. The code is not sophisticated enough to do this yet though.
Re: Dissasembly
Posted: Mon Mar 29, 2010 6:00 pm
by BZR
Current code is completely not prepared for this